3 ms·
As far as I can tell, as long as you pay for a unity asset and you don't just resell it by itself, you can use it in whatever way you want. For example, if the
by 999900000999 4y ago
As far as I can tell, as long as you pay for a unity asset and you don't just resell it by itself, you can use it in whatever way you want.
For example, if there's a nifty networking library for Unity and I adapted to use it somewhere else, as long as I don't resell the library, I should be fine. Practically I can't imagine an asset store author suing you for using the asset in a non-unity project.
I do vastly prefer a single language engine like Stride, versus Godot which supports visual scripting, GD script, and C#.
- tebjan 4y agoYes, your are right... Most libraries that work for unity should also work for Stride, with some modifications. What's the name of the networking library you mentioned? I'm interested in that myself...
- 999900000999 4y agoI was actually thinking about this, which is an MIT license library. https://github.com/proyecto26/RestClient https://github.com/proyecto26/RestClient I strongly suspect this could be ported over to work in stride.
- tebjan 4y agoNice one, thanks!