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The obvious difference is that games downloaded from steam are on your machine and are yours to keep forever - if Valve goes bankrupt you can still have copies(
by gambiting 4y ago
The obvious difference is that games downloaded from steam are on your machine and are yours to keep forever - if Valve goes bankrupt you can still have copies(whether they would launch or not is a different question, but I'm sure someone would find a technical solution). When Stadia shuts down that's it, the games are gone, because you can't make an offline copies of them.
- dijit 4y agoThat’s not really as true as you say, I remember in the mid-00s when I had trouble with the internet at home, that I couldn’t play offline games without logging in to steam. There was a “remember password” option, but the session would still expire. There would have to be some effort to unlink those games from the auth services.
- gambiting 4y agoHi ;-) Also, yes, but I mean you could find a solution I'm sure. As long as you have the copies a solution would be found - just like I can play my PS1 games without owning a PS1. With Stadia there aren't any copies to speak of. Once the servers go down that's it.
- MichaelCollins 4y agoIf you have to download a pirate's crack to play a game, you may as well download a pirate version of the game in the first place. I don't see much substantial difference between these two scenarios. Steam is a DRM system with good branding, that gamers treat as special because it comes from Valve. Anecdotally, a lot of gamers believe and trust that Valve would free their games of DRM if Valve ever went out of business or otherwise shut down Steam. Of course this isn't true, they wouldn't have the legal right to do that with any game that wasn't their own (which is the vast majority of the games on Steam) and whatever informal promises Gabe made years aren't worth a damn. Nevertheless, this sort of mistaken expectation affords Valve/Steam a lot of good will they really don't deserve.
- gambiting 4y ago>>I don't see much substantial difference between these two scenarios. In one you paid for the product, in other you didn't. I'd think that's a pretty substantial difference?
- justanorherhack 4y agoHis point is highlighting that even if you pay for it you don’t actually own the game. In this weird market you only own the game if you pirate it. Ip laws are the worst and terrible for the market. Especially the media companies that just recharge you for for the same content just to watch it on a different medium.
- staticassertion 4y ago> In this weird market you only own the game if you pirate it. That's a really good way of putting it, I'm gonna steal that (irony unintended). It's totally true - when you purchase software or services it's conditional. You have some voucher that can be redeemed at the discretion of the provider, and there are always many ways (EULA violation, company goes away) that the voucher can be negated. But when you steal something you aren't beholden to anyone. You actually "own" that piece of software in a way more concrete way. Yes, someone could pursue legal charges and force you to remove it, but it's a totally separate system vs the built-in contract between customer/ service.
- gambiting 4y ago>>His point is highlighting that even if you pay for it you don’t actually own the game In the EU at least, you absolutely own the copy and are free to do with it as you please though, including making more copies for your own safekeeping. There are other comments in this thread pointing out that even in US with its crazy laws you also have this right, although I cannot comment on that personally.
- Wowfunhappy 4y agoBut the product you're using isn't the one you bought.