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Disappointing as it may be, it's realistic. I could never see mobile devices being capable of loading and running flash based games or web environments consist
by dylangs1030 15y ago
Disappointing as it may be, it's realistic. I could never see mobile devices being capable of loading and running flash based games or web environments consistently or seamlessly. It just requires too much power the device doesn't have. Even the iPhone 4S and iPad 2 dual core technology aren't up to the task, and I believe that's the closest mobile ever came to supporting flash.
But even mini laptops can just barely handle flash websites with glitzy introductions and interface. A phone can't handle that, it's outdated and inefficient for smaller modules of power.
- watty 15y agoThat's a developer issue, not a platform issue. A glitzy HTML5 application/website will perform worse than HTML5. Benchmarks: http://www.craftymind.com/guimark3/ http://www.craftymind.com/guimark3/
- bgarbiak 15y agoThat's why almost no one makes 'glitzy' apps in HTML5 - and this is, actually, a good thing. However, I expect it to change once Adobe tools for HTML5 will mature and gain traction. As was the case with Flash, these will be more popular among designers than among developers and - with all due respect to our fellow artists - we all know how it ends. Hopefully better hardware, GPU acceleration and WebGL support will be widely adopted by then, making performance issues less significant.
- cormullion 15y agoAs one Flash developer told me once, there's a strong temptation to indulge in "flashturbation"...
- lmm 15y agoFlash for video works beautifully on the Transformer. I use it to stream anime all the time. I do hope I will still be able to do so, one way or the other.
- juliano_q 15y agoI run flash in a decent way in my Nexus S. It is not the best experience in the world (as usual when dealing with Flash) but it works.
- dylangs1030 15y agoHm...just curious, can it handle a flash game?