4 ms·
I have very fond memories of Quake C. It was a bit more like pascal in some ways than C but the compiler came with quake (the first one with the NIN soundtrack)
by galangalalgol 4y ago
I have very fond memories of Quake C. It was a bit more like pascal in some ways than C but the compiler came with quake (the first one with the NIN soundtrack). It had the source for the existing bits of the game that were written in it, which was all the behaviours, and you could change it and recompile to a new dll. It was easy to use and quite performant.
- klaussilveira 4y agoYou're probably remembering Q3's QVM: https://fabiensanglard.net/quake3/qvm.php https://fabiensanglard.net/quake3/qvm.php QuakeC was for Quake 1, also compiled, but not to a DLL: https://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm https://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-me... Modern QC compiler: https://www.triptohell.info/moodles/fteqcc/README.html https://www.triptohell.info/moodles/fteqcc/README.html
- galangalalgol 4y agoI'm definitely remembering quake1 but I might be wrong about the dll? I remember doing very poor version control copying the dlls into and out of the main folder.
- galangalalgol 4y agoAh yeah, progs.dat. So not a native compilation? The mod I was proudest of I called summoner that let you make a pet shoggoth that fought for you.