3 ms·
> and don't want to deal with PC and piracy anymore Why is this relevant if they're still on PC anyway?
by krageon 4y ago
> and don't want to deal with PC and piracy anymore
Why is this relevant if they're still on PC anyway?
- lozenge 4y agoBecause some people like to have the option to play portably. I went from getting games in Humble Bundle and at steep discounts on "steam key resellers" to paying Switch eShop sale prices or sometimes full prices. Some people will go from piracy to Switch eShop.
- deleted 4y ago[deleted]
- krageon 4y agoThis isn't really germane to my question, which was asking why the fact that they are "tired of piracy" is at all relevant if they're publishing on such a "bad" platform anyway.
- fxtentacle 4y agoIf you spend marketing money on the PC version and then it gets pirated a lot, that's a bad roi for the game developer. Also, supporting PC well is expensive because the hardware varies so much. As a result, Steam reviews suffer. If Nintendo spends money to promote your game because they know piracy isn't an issue on their platform, that's always a huge win for the developer. And support is much easier because everyone has the same standardized hardware. So the developer even gets a better profit margin out of each sale. That's the gist of why many games start out as a time limited console-only release and then later expand to PC when the engine matures.