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Seeing your surroundings generally wont be an issue as most VR rigs have external cameras. It’s that the software for such “augmented reality” isn’t there yet
by parasubvert 4y ago
Seeing your surroundings generally wont be an issue as most VR rigs have external cameras. It’s that the software for such “augmented reality” isn’t there yet - the cameras today are mostly for boundary/guardian setting.
- 2muchcoffeeman 4y agoMy impression of supernatural from the website is that they are showing you exotic locations, not your living room. So you won’t be seeing your surrounds during normal play. Is this wrong?
- guiambros 4y agoCorrect; it does not use the pass-through camera, so you can't see your surroundings (in fact no Oculus app does; it's only used for safety, if it detects a human or a pet entering your space, or if you get too close to the room boundaries you've defined). In practice, moving around is not a problem, provided you have some minimal space around you (they recommend a 7ft diameter circle). I use their workout mat [1], which is perfect to give you a sense of where you are in the room at all times. I've also successfully used for exercise in hotel rooms when travelling (a bit more challenging, depending on the layout). [1] https://shop.getsupernatural.com/products/vr-workout-mat https://shop.getsupernatural.com/products/vr-workout-mat
- seanmcdirmid 4y agoA lot of fitness games don’t involve moving. One of the reasons I don’t play thrill of the fight is that I don’t really have space for it. But fitXR and best saver are stationary.