4 ms·
https://www.reddit.com/r/nethack/comments/adbgzd/yaap_swagginzzz_a_tool_assisted_speedrun_on_nao/ https://www.reddit.com/r/nethack/comments/adbgzd/yaap_swaggi..
by ralfd 4y ago
https://www.reddit.com/r/nethack/comments/adbgzd/yaap_swagginzzz_a_tool_assisted_speedrun_on_nao/ https://www.reddit.com/r/nethack/comments/adbgzd/yaap_swaggi...
> Fountains have a 1/30 chance of summoning a Water Demon when quaffed, this demon has a (80+DL)/100 chance of being hostile. If not hostile, it grants a wish and vanishes.
> every time the character attempts to walk into a wall, it calls random() without wasting any in-game time
> So it is advancing the RNG millions of times (or whatever is necessary, maybe not that many times) for each "real turn" until it reaches a favorable point in the RNG as tested in parallel offline (e.g., find a spot in the RNG such that a quaff 1) gets a demon that 2) grants a wish and 3) the fountain stays... advance the RNG as many times as it takes to repeat that... again and again, for 90 wishes)?
This is not solving nethack, this is just save scumming / cheating.
- moomin 4y agoI agree that it’s a fairly uninteresting way of beating the game (except for the sheer hilarity that it’s possible) but trying out various scenarios and backtracking in your own head is exactly what the average chess player does.
- CydeWeys 4y agoThe difference, of course, being that chess doesn't have an RNG. Manipulating a pseudorandom stream of bytes to get an exact unlikely desired outcome doesn't have a parallel in chess. Chess has no random or hidden state.