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Woodworking is rooted in reality. Angles are not perfect, measures are not perfect. In coding, everything is perfect. That I don't like the first and like the s
by wiz21c 4y ago
Woodworking is rooted in reality. Angles are not perfect, measures are not perfect. In coding, everything is perfect. That I don't like the first and like the second.
- my80thaccount 4y ago
- amelius 4y agoTry coding something that interfaces with the real world, like a robot.
- wiz21c 4y agoI'm writing rain simulators all day long right now : nothing fits those observed droplets data :-) So one more good reason not to do any woodstuff at home when I can work with perfectly predictable things like the rust borrow checker instead :-)
- Trasmatta 4y ago> In coding, everything is perfect We must be dealing with different codebases
- HeyLaughingBoy 4y agoThis is probably why I've spent most of my career in embedded systems. It's the juncture of "this code will always execute the same way over the next 100,000 cycles" versus "the actuator controlled by that code will execute the same way for the first 10,000 cycles then start to go haywire as the bearings wear and the salt water starts corroding the slides leading to a bug that only shows up an hour after high tide."