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Performance issues are one of those things that are easily waved off with broad explanations like "well there's a lot of assets to download", "their internet co
by darylteo 4y ago
Performance issues are one of those things that are easily waved off with broad explanations like "well there's a lot of assets to download", "their internet connection may be slow" etc. it may not have been clear to anyone at that stage that it was a "bug".
- chii 4y agoThe underlying organizational problem then becomes the fact that performance isn't priority number 1. I would suspect that if the perf was taken seriously, some time spent on profiling would immediately reveal this issue.
- jacobmischka 4y agoPerformance is not priority number 1. Number 1 is to ship the game on schedule so you can stop crunching for the first time in months, number 2 is to make an interesting game that people pay for and justifies your not getting laid off. The games industry is not a particularly safe place to be in from what I understand.
- shultays 4y agoIt is (probably) taken seriously, I am sure they were pushing things to limit to render just one more car or have a one more AI etc. My assumption the loading times just somehow slipped off and no one thought it was a solvable problem or it is just loading performance is not taken as seriously
- logifail 4y ago> My assumption the loading times just somehow slipped off and no one thought it was a solvable problem or it is just loading performance is not taken as seriously That does sounds like awfully like confirming that indeed no-one was curious, because they were too busy chasing KPIs or whatever other metrics management were using.
- birracerveza 4y agoIf was the number one complaint about the game. R* is one of the biggest studios around. It would have cost them nothing to just hire a developer whose only task is to hound down that bug and fix it.
- terafo 4y agoIt could've been waved off if there wasn't single player part of that same game that loaded few times faster.