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Oh I had no idea it was improved now. I tried it about 5 years ago and couldn't make heads or tails of it. I'll try it again.
by GekkePrutser 4y ago
Oh I had no idea it was improved now. I tried it about 5 years ago and couldn't make heads or tails of it. I'll try it again.
- shahar2k 4y agoit's improved by quite a bit, I wouldnt call it "intuitive" to an existing 3d user, it just goes against so much pre-existing muscle memory and assumptions from other apps... but so does Z-brush and people love that, I'm using it more and more these days for little tasks, processing meshes, plug ins here and there, it has a beautiful and easy to use renderer but I dont work in a field where rendering matters. I dont really want an alternative way to sculpt texture or model, I have several already, and really my industry (film / previz) is moving to rendering in Unreal or Unity (much more unreal) but as a tool Blender is quickly becoming much more impressive. having tought myself zbrush before it was useful (2.something?) blender feels like it's just gaining that usability now to expose useful features... but there's so much more that can be done.
- bsenftner 4y agoAs a career developer 40 years into specializing on 3D graphics and animation, Blender's progress and accumulative feature set is stunning. I realized about 6 months ago Blender had cross a threshold of usability, and in those years of being "difficult to learn and use" the Blender community quietly built out a feature set that rivals, if not exceeds every commercial 3D modeler, animation, node based procedural subsystem, compositing, and scientific visualization product on the market. Due to Blender's deep Python integration, deep learning libraries can be imported and integrated to significant mad computer wizardry. Blender has come of age, and it is going to eat several commercial software publisher's lunch, if they don't wake up.
- prox 4y agoI think I read the focus this year is also live action tools / production tools, so lots of things coming that fit a professional environment.
- mkaic 4y agoI would highly recommend trying it again -- it's improved drastically in the past 5 years!
- blooalien 4y agoI've been using it since it first went open source, and while it was (and still is to some degree) a beast to learn, it was pretty much always the best 3D software feature for feature compared against other (quite expensive) software I was using / learning at that time. Over the intervening years it's improved in every possible way (except that it's still extremely complex and powerful, but no getting around that). The thing that helped me learn it then, and still helps now, is that there's a plethora of excellent tutorial videos and websites available (as well as these days many great books and courses), all of which can be easily found with your favorite search engine. For some really great resources, check out Blender Guru, CG Cookie, Blender 4 Noobs, and other such channels (found easily on YouTube and other video hosting websites, and on their own websites as well).