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I recently made a P2P audio broadcast app, also HD quality, and low latency, and it runs in all major browsers, including mobile, no app download. It also supp
by NHQ 4y ago
I recently made a P2P audio broadcast app, also HD quality, and low latency, and it runs in all major browsers, including mobile, no app download. It also supports listener call-ins, and music/file streaming in the mix. What should I do with this technology?
- jimkleiber 4y agoSelfishly let me use it to run the live call-in podcast that I have wanted to run for a long time :-)
- NHQ 4y agoI'm not prepared for testing and debugging at real-world breadth!
- jimkleiber 4y agohaha, I hear you on that. I hope one day you will be and wish you the best :-)
- deleted 4y ago[deleted]
- loxias 4y agoOpen source it, so I can see if it's a good home for some of MY ideas in a lowest-possible-latency audio over lossy network R&D/code I've been half-ass building for a decade now. ;-) Though perhaps not, as I'm guessing making it browser based and cross platform removes the ability to do lots of the things that drive down latency.
- NHQ 4y agoMy stock assumption is that most people will have perfectly adequate network bandwidth for good quality audio streaming. Most of connected world already does. My mobile to mobile tests have been as good I as could want.
- loxias 4y agoThen I look forward to our future friendly rivalry, and topping all quantitative benchmarks. ;-) (I'm not going after exactly your space, though maybe a superset of it)
- imtringued 4y agoWebRTC is already pretty good.