5 ms·
Why not just make it turn based then?
by Loeffelmann 4y ago
Why not just make it turn based then?
- debaserab2 4y agoPersonally I like the idea, it doesn’t need to be fully turn based - there would still be some skill involved in using your orders efficiently. Plus, there would be a new emergent gameplay mechanic to manage: not overflowing your order queue with extraneous commands.
- cwillu 4y agoBecause not every trade-off is best resolved by taking the extreme.
- pawelmurias 4y ago
- Closi 4y agoBecause real time is more exciting. I love turn based games, but there is definitely a different feel with a RTS that feels less ‘boardgamey’. I know what OP means - ie StarCraft without the micro.
- deleted 4y ago[deleted]
- Gigachad 4y agoAge of Empires 4 removed a lot of the micro common in the previous games. You can now no longer dodge projectiles which is a major win for non micro gameplay. I have played it for almost 50 hours now and I don't feel you have to do things too quickly if you aren't aiming to be in the top 100. If you have already memorized your plan and responses, it becomes pretty slow and stress free.
- Teever 4y agoTurn based games with too many players become boring when you're waiting for your turn.