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GDPR aside, I had similar shock after getting a few million users for a viral language game, but finding that basically nobody was willing to sponsor it on Patr
by lars512 4y ago
GDPR aside, I had similar shock after getting a few million users for a viral language game, but finding that basically nobody was willing to sponsor it on Patreon, even to a level to cover the basic hosting costs. It was a little hard to process at the time.
- raverbashing 4y agoYeah Patreon won't cut for those cases (unless there are good perks). Maybe it's easier to sell merch.
- TekMol 4y agoHave you done that?
- solarkraft 4y agoSponsorship (including merch) works for things people love - not stuff they casually use. In that case ads are probably the best option - but that's easily possible GDPR compliantly.
- TekMol 4y agoWhat did you ultimately do with it?
- arc-in-space 4y agoit is kill http://greatlanguagegame.com/ http://greatlanguagegame.com/
- corrral 4y agoCasual games are a tough market, because there's a shitload of competition and a lot of it's free. I play Wordle most days. I do enjoy it. The amount I'd pay for it is $0, because there are a thousand other free options that would entertain me just as much. Maybe not even word games. Maybe just Microsoft Solitaire. Apple's Texas Hold 'Em. Minesweeper. Nokia Snake Game. Whatever. Despite playing Wordle so much, if you told me I had to pay $1/month for it or else it'd disappear completely, I wouldn't do it. Its competition includes free stuff like watching the clouds go by, or flicking little paper wads at the trash can.