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Question: where did you learn 3D rendering in the 1980’s? How was this knowledge disseminated? How much was “solved” at the time?
by trzy 4y ago
Question: where did you learn 3D rendering in the 1980’s? How was this knowledge disseminated? How much was “solved” at the time?
- JezSan 4y agoI learned 3d math and rendering from the textbooks of the time like Newman Sproul and Bruce Artwick books. and a lot of trial and error. wrote my first 3d games on the bbc computer (1982-1983) and then got a Mac in 1984.. and did more 3d on the Mac. I started StarGlider on the Mac, written in 68000 code.. and then ported it to the Amiga and Atari ST when they came out. I had the first Amiga outside the USA. https://www.amazon.co.uk/Principles-Interactive-Computer-Graphics-William/dp/0070664552 https://www.amazon.co.uk/Principles-Interactive-Computer-Gra... https://www.amazon.com/Applied-Concepts-Microcomputer-Graphics-Artwick/dp/0130393223 https://www.amazon.com/Applied-Concepts-Microcomputer-Graphi...