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As a forever DM, I'm impressed by this guy's fortitude. Coming up with an interesting session can take a good deal of time. In my experience, the amount of prep
by madrox 4y ago
As a forever DM, I'm impressed by this guy's fortitude. Coming up with an interesting session can take a good deal of time. In my experience, the amount of prep time you need is at least half of what the length of the session is. Of course, modules can help a ton, and there's a lot of tools available these days to procedurally generate the hard parts. Still, many of those didn't exist until recently, for the most part. This guy had to have spent countless hours on his own building out this world. It's an inspiration, really.
- Aeolun 4y ago> In my experience, the amount of prep time you need is at least half of what the length of the session is In my experience, you can run an entire session on basically nothing. Half the time I make things up on the spot (and keep track of them so they’ll still be the same when players return), but most of the time the players make the story. It’s especially helpful when they’re discussing what they’re thinking the reason for something is between themselves, because one of those is pretty much always a good one (even if they settle on a different explanation afterwards xD).
- madrox 4y agoWhile I agree on story, encounters, dungeons, and puzzles are harder on the fly. You can procedurally generate a dungeon these days and there’s lots of encounter generators now, but wasn’t always so easy.