9 ms·
OpenRA: Open-source RTS game engine for games such as Command and Conquer
- wardedVibe 4y agoIn the vein of recreating old games, but open sourced: OpenTTD is a remake of transport tycoon delux, and is a great logistics sim. https://www.openttd.org/ https://www.openttd.org/
- droptablemain 4y agoInteresting. I wonder if this could be a good candidate to build a real time w/ pause RPG, ala Baldur's Gate/Icewind Dale.
- nodja 4y agoYou can just use an engine specially built for that https://gemrb.org/Features.html https://gemrb.org/Features.html
- droptablemain 4y agoMy understanding is that it is built #1 for running Infinity Engine games. While it can also be used for a new game, I think one may be limited to dealing with BG-type game data, such as 2DA.
- NikolaNovak 4y agoMy assumption is that the engine was built with a narrow goal of compatibility and execution of classic titles, with some modability/customizability of those. I'd be surprised if it's a good choice for net-new endevours.
- MrJagil 4y agoIf you’d like to watch some games, the scene streams quite frequently: https://www.twitch.tv/directory/game/OpenRA https://www.twitch.tv/directory/game/OpenRA
- tomc1985 4y agoI have some ideas for RTS games that are somewhat different from the usual norm. I've been thinking about doing something with Spring RTS and old Total Annihilation assets. Wondering if this engine might be more amenable to conceptual experimentation?
- frozenlettuce 4y agoIf your idea involves ballistic physics, then it will be better to use Spring RTS. You can try making a prototype of your idea using the map editors from Warcraft 3 or Starcraft 2, as they let you do a ton of customization.
- Melatonic 4y agoA new Total Annihilation could be pretty awesome. Especially if you could zoom in and control a unit first person
- tomc1985 4y agoNot TA but there is an old Unreal Engine mod that brings is essentially C&C Renegade. Called Renegade X (https://www.moddb.com/games/renegade-x https://www.moddb.com/games/renegade-x)
- throwaway888abc 4y agoThanks for all the tips in thread. Big fan OpenRA / TA.
- slowmovintarget 4y agoVoila: https://zero-k.info/ https://zero-k.info/ Even available through Steam, gratis.
- Melatonic 4y agocool!
- 4y ago
- jakearmitage 4y agoReplacing art is usually a big challenge, but they have good documentation on it: https://github.com/OpenRA/OpenRA/wiki/Creation-of-a-new-unit-for-OpenRA-%28alternative%29 https://github.com/OpenRA/OpenRA/wiki/Creation-of-a-new-unit... https://github.com/OpenRA/OpenRA/wiki/Adding-a-voxel-unit-ingame https://github.com/OpenRA/OpenRA/wiki/Adding-a-voxel-unit-in... https://github.com/OpenRA/OpenRA/wiki/Creating-a-new-unit https://github.com/OpenRA/OpenRA/wiki/Creating-a-new-unit
- Arrath 4y agoIts funny, that almost seems a bit more troublesome than it was to do with the original game.
- blueflow 4y agoQuickly installable via AppImage for Linux users: https://www.openra.net/download/ https://www.openra.net/download/ The Red Alert Multiplayer section is quite alive.
- dragontamer 4y agoIt should be noted that "Red Alert: Remastered" is open source (but not free as in beer, probably not free as in freedom either). If you buy "Red Alert: Remastered" on Steam, there's a directory that lists the entire source code of Red Alert: Remastered. ------- They probably did that because OpenRA was so popular, and that people would be curious how the original was also coded. The "Remastered" edition only came out in 2020. Warning: Red Alert: Remastered includes a bunch of x86 assembly files for 64-bit MMX SIMD. Some ugly, 90s-era assembly language there for pathfinding...
- Newtonip 4y agoThey licensed it under the GPL3 so it's free software. You can also get it also from EA's GitHub: https://github.com/electronicarts/CnC_Remastered_Collection https://github.com/electronicarts/CnC_Remastered_Collection They only released the source to the game logic, not the full engine. And of course, the game data is not free.
- Ericson2314 4y agoSee also https://github.com/TheAssemblyArmada/Vanilla-Conquer https://github.com/TheAssemblyArmada/Vanilla-Conquer made by former modders based off that release.
- Buttons840 4y agoOpen source means people could redistribute the code, is that the case? Or do you only mean the code is available to view, but you are not free to redistribute (which would not meet the definition of open source)? Tales of Maj'eyal is open source, you can redistribute or sell the source code of the engine, but the assets that comprise the game are not free.
- 8note 4y agoOpen source generally means people can read the source. Anything past that gets to some specific license
- hauxir 4y agoAnother interesting project is Chrono Divide: https://chronodivide.com/ https://chronodivide.com/ It's Red Alert 2 reimplemented in Typescript. Unfortunately no source available but the dev does say he plans to release it once he feels comfortable with it.
- Already__Taken 4y agoWe used to have RA2 lan parties and now half of use grew up in to software engineers. Will be watching for this source to drop like a harrier.
- dTal 4y agoThis project is so impressive. It doesn't feel "off" at all like so many recreations. It really is Red Alert 2 in a browser, right down to the menu animations. So much attention to detail. Sadly, while you don't notice at first, it's missing a great many critical features, which render it much less fun to play.
- somethoughts 4y agoFor more of an open source Age of Empire like experience - 0ad is quite good and moddable. https://play0ad.com/ https://play0ad.com/ For modders - while the 0ad Pyrogenesis engine is C++ based - its interesting to note that the mods are javascript/XML based and somewhat grokkable - everything from the animation descriptors to economics/AI. You can even mod the UI menu elements using JS/XML. https://wildfiregames.com https://wildfiregames.com https://trac.wildfiregames.com/wiki/Modding_Guide https://trac.wildfiregames.com/wiki/Modding_Guide
- Aachen 4y agoI tried playing 0AD a few times over the years. It's a beautiful game, or at least by standards at the time that I last played it, and if you compare to nearly any available open source free game, it really blows the competition out of the water. Also I don't remember seeing bugs and I think it's also multiplayer. All in all extremely impressive. The problem for me is that I don't understand it. It has been too long now to say what I've tried or where my confusion came from, but while the general concept of building a base to build an army is clear (because that's how AoE works), I think I was confused by the win condition, or something about being nearby enemy entities to convert them automatically iirc. I didn't know anyone else that played it so I'd have to explain it to friends to play it together, so instead I guess I moved on. Does anyone know a good site or video that explains the most important rules and mechanics from start to finish? I'd still be interested in playing this with friends if I can understand how it works. Or maybe I should just give it another stab now that I'm not a teen anymore.
- somethoughts 4y agoI can't say I've actually played the game itself much as I'm mostly casually looking to add an economic mod to make it more similar to Anno1800/Settlers. :) I do recall you can win easier by taking over competiting towns. The nice part is that there's less risk for your friends since they don't have to buy anything. Just be be sure you're on the same version. There are some Youtube videos by Nookrium and Tom 0ad https://www.youtube.com/channel/UCS-SFei6NFRuGN8CKtAsYrA https://www.youtube.com/channel/UCS-SFei6NFRuGN8CKtAsYrA Interestingly the base game itself is implemented as a huge mod and is mostly JS, so if you're willing to go spelunking. https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/ai/common-api/gamestate.js https://github.com/0ad/0ad/blob/master/binaries/data/mods/pu... https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/ai/petra/victoryManager.js https://github.com/0ad/0ad/blob/master/binaries/data/mods/pu...
- paulbjensen 4y agoThey did a great job. I have enjoyed their port of Dune 2000 very much.
- tomatowurst 4y agolove this open sourcing of classic pc games. now i only wish somebody turned Total War series into open source, especially the map campaign mode
- Aachen 4y agoThe beauty of open source: be empowered to be the change you wish to see! I'd offer to collaborate but I have neither the skills nor know the game beyond having heard of the name before.
- tomatowurst 4y agothe problem is funding. not all of us can dedicate time working for free. this is a problem in general for open source.
- Aachen 4y agoIt doesn't have to be full time of course, I wouldn't have the time for that either. I don't know the exact details but from my understanding, OpenRCT2 basically took a machine-decompiled version of the game and started replacing things with proper code as they went along, fixing bugs, adding things they liked... and just keep the dependency on original game files to avoid copyright issues: if you don't have the original you simply can't play. That might work here as well?
- dethos 4y agoThis is a very nice project. I had the change to test it a few months ago using a raspberry pi and it was great to remember old times.
- vegancap 4y agoI've been playing Red Alert on this for a few years, and it's sooooo good. I used to play RA as a kid, and I love having it back.
- wingmanjd 4y agoA friend of mine lived "long-distance" to me, phone wise. We'd split the phone bill we'd accrue when we'd dial each other's modem to play multiplayer. $0.10/min wasn't cheap to middle-schoolers, ha.
- vegancap 4y agoLove it
- flatiron 4y agoShoulda got into phreaking! It’s fun to think about it now since 0% of the tricks still work but you could have called him for free fairly easily.
- selcuka 4y ago> It’s fun to think about it now since 0% of the tricks still work but you could have called him for free fairly easily. Ironically the tricks don't work anymore, but today you can call anywhere virtually for free.
- aasasd 4y agoAnd other open-source clones of popular games: https://osgameclones.com https://osgameclones.com
- nomilk 4y agoIs it the same code used in the original RA, or did the OS community write OpenRA from scratch? Also, anything similar for RA2?
- jlund-molfese 4y agoLooks like a clean-room implementation [1] [1] https://github.com/OpenRA/OpenRA/wiki/FAQ#is-that-legal https://github.com/OpenRA/OpenRA/wiki/FAQ#is-that-legal
- nomilk 4y agoSounds like hard work, lots of respect to the makers. Would be incredible if EA released the source code like Id did for doom.
- deleted 4y ago[deleted]
- IntelMiner 4y agoTiberian Sun and RA2 have been "in development" since 2013 Unfortunately it requires overhauling OpenRA in its entirety, so progress has been glacial
- nomilk 4y agoIt's heartening to hear, it's no surprise it's a monumental workload. Huge props to those making it happen.
- m0ngr31 4y agoRomanov's Revenge
- thrdbndndn 4y agoNitpicking, but I don't think you should remove ": Red Alert" part in the title, considering it's literally called "openRA".
- b1n 4y agoCheck out Veloren - open source Breath of the Wild / Minecraft inspired game - amazing quality for such a new project. https://veloren.net/ https://veloren.net/
- twothamendment 4y agoI've been using this with the kids for awhile. It is fun. They've made a few small changes. We added an aircraft that can attack ships and subs and spot subs underwater. We gave up on changing the artwork for this new unit.
- hunter-gatherer 4y agoMy friends and I stumbled on OpenRA some years ago when it kicked off, and like many here played the original as kids. The OpenRA remake is well done, and gameplay is much more interesting because of unit modifications. I recommend "Five Aces" youtube channel, where he regularly casts game replays if you want to take a look before hand.
- peter_retief 4y agoThis is stunning, I remember playing c&c with a crossover cable with my downstairs neighbour for days on end, so nice to have the code for it now.
- Ericson2314 4y agoThe description is misleading: this is a greenfield engine that just can reuses the original assets. The actual engine is now also open source.
- VMtest 4y agoI wonder how RTS game on mobile could look like, since it requires a lot of GUI buttons to control perhaps simplified version could work, like MOBA on mobile
- xeromal 4y agoThe best RTS I ever played on a phone was on a Palm Treo 650. I don't remember the name but I had some much fun with it. edit: Found it. https://www.youtube.com/watch?v=bdlJBw2GKFQ https://www.youtube.com/watch?v=bdlJBw2GKFQ Looks like it's on Android! Downloading it now. https://play.google.com/store/apps/details?id=com.spiffcode.wi&hl=en_US&gl=US&showAllReviews=true https://play.google.com/store/apps/details?id=com.spiffcode....
- dTal 4y agoThat is a fantastic game. Supposedly it's open source, though I haven't got it to compile and run that way. https://github.com/spiffcode/hostile-takeover https://github.com/spiffcode/hostile-takeover
- aliswe 4y agoI just added a finicky 3d perspective to my own hobby fork of OpenRA: https://youtu.be/d_ElMUB5De0 https://youtu.be/d_ElMUB5De0 https://youtu.be/ql0sugFjlv8 https://youtu.be/ql0sugFjlv8 the goal is to make the engine (whih is surprisingly versatile - and trait based) into a 3d lego game engine. it already successfully loads gltf models exported from blender! https://github.com/bjorn-ali-goransson https://github.com/bjorn-ali-goransson
- oaiey 4y agoI have a personal story with OpenRA.... I learnt my first lesson on open source contributions from them: Talk to the maintainers before you submit stuff. I did not like the var keyword in C#. They did. I understood them 1 year later ;) Since then I am using var and I am MUCH faster adopting new styles. Thanks!!! Does Spock AI still exists?
- terrycody 4y agoI will one day use this engine to make some fun games, already some ideas in my head, good job guys!