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Facebook’s big vulnerability
- smackeyacky 4y agoI am looking forward to Zuckerberg, Musk, Thiel and all of the other meddling billionaires disappearing into a Metaverse. They might leave the rest of us alone then.
- SturgeonsLaw 4y agoI'm afraid it will likely be the opposite. The downtrodden will escape to the metaverse where they can indulge in luxuries they'll never be able to experience in the real world, meanwhile real, tangible objects and experiences will command a premium pricetag and will be the playthings of the affluent. People will rent digital objects and transfer real world wealth to the elite in order to do so.
- sharken 4y agoWell, I can save FB/Meta a lot of money right now. Goggles and VR/AR won't take off in any meaningful way for the next decade.
- ndr 4y agoDoes it mean you're short Meta? Or more than 10y long?
- vmception 4y agoThey dont want to save money, they want to spend all the corporate’s money towards lofty goals and individually sell shares to suckers believing in those goals. Every employee and pre-IPO institutional investors wants to do that.
- andybak 4y agoShhhhhh. We're all having a lot of fun making some cool stuff thanks to them subsidizing the industry.
- whitepaint 4y agoHave you actually tried applications / games on it? I own Oculus and I absolutely love it. Can't wait to see new iterations that will come out within the next 5 years. Companies ignoring Metaverse now will regret it later on, that's my guess.
- rapsey 4y agoIt is pretty common for people to use it a few times and abandon it.
- isthispermanent 4y agoMy anecdotal understanding as well.
- whitepaint 4y agoIs it really common? How could it be? There are so many things to try out. reddit.com/r/oculus/
- allturtles 4y agoAccording to John Carmack, yes: "I think Quest 2’s price was an important factor in the success, and there is lots of data showing non-linear sales increases below certain price points for many types of devices. However, we need to acknowledge that even if today’s hardware were completely free, billions of people wouldn’t be using it. There are tons of lapsed users today that have a VR headset sitting in a closet, not being used. In contrast, there are near zero “lapsed mobile phone users"." [0] [0]: https://www.dropbox.com/s/ruv739914jzquue/connect2021.txt?dl=0 https://www.dropbox.com/s/ruv739914jzquue/connect2021.txt?dl...
- teg4n_ 4y agoI got one free from work. Used it once. It’s in a closet somewhere . Until we have full immersion somehow I think it’s not going be for me.
- onion2k 4y ago
- snarf21 4y agoI disagree but it won't be Hatebook. VR/AR porn will become huge in the next few years, including with connected devices. The main deterrent is getting the cost of the hardware down and Hatebook is doing it for them. If Pornhub were smart, they would poach a bunch of the Meta folks and go all in.
- jbverschoor 4y agoI’d love to have a highres headset which can create virtual monitors. That way I can be productive anywhere using multiple monitors, and more easily organize applications and windows spatially. Similar to what you used to - and sometimes still do - printing out 50 pages and laying them around the office
- inetknght 4y ago> I’d love to have a highres headset which can create virtual monitors. You want HTC Vive Pro at a minimum (it's high enough resolution to see much less pixelation) with Virtual Desktop or Bigscreen, both of which you can get on Steam. Support for Linux is sometimes spotty though. I sometimes have trouble with Steam VR on Linux. It does work but can require effort to get working, depending on your setup. [0]: https://store.steampowered.com/app/382110/Virtual_Desktop/ https://store.steampowered.com/app/382110/Virtual_Desktop/ [1]: https://store.steampowered.com/app/457550/Bigscreen_Beta https://store.steampowered.com/app/457550/Bigscreen_Beta
- jbverschoor 4y agoI guess I'd want double the density of the HTC Vive Pro, and preferably even higher. Also, demos of the VD seem shaky. When I move my head, my monitor only seems to move 1 inch instead of the whole viewport shaking. This is because I'm also readjusting my eye-target. Without eyetracking/gazetracking and proper SDKs these things will still feel like a mouse (aim with your head)
- inetknght 4y ago
- rapsey 4y agoEventually AR will be the next paradigm after the smartphone. It takes many billions to get there. We should be glad Apple/Meta are investing in it. Meta is literally betting the company on it. Even if they fail, the engineers will continue with whoever has the money to try next.
- Mizza 4y agoFAANG FAAG AAG AA
- djbusby 4y agoWish F would have left first. Them we'd have AANG. The Avatar state of technology. Yip Yip!
- curiousgal 4y agoWould someone think of the cabbage sellers please?!
- snovv_crash 4y agoMANGA?
- randomdata 4y agoMicrosoft, Apple, Netflix, GitLab, Alphabet?
- machinerychorus 4y agoMolson Anheuser Narragansett Genesee Abita
- overtomanu 4y agoG for google and A for Amazon
- randomdata 4y agoGoogle is spelt with an A (Alphabet), although perhaps this is meant to be ticker symbols (GOOG)? If that's the case, then why MANGA and not MATAG? Netflix is only the 34th largest tech company by market cap. It doesn't fit alongside the others.
- 4y ago
- ndr 4y agoMirror: https://archive.ph/hd8fw https://archive.ph/hd8fw
- goolulusaurs 4y agoToday everyone is like "remember when we didn't spend all of our time looking at our smartphones?" 15 years from now everyone will say "remember when we didn't have these computers literally strapped to our face all the time?" It is the obvious extension of existing trends in technology.
- isthispermanent 4y agoMaybe AR, but not VR.
- andybak 4y agoThis is oft-repeated but it's not as simple as that. There's no sharp line dividing the two. You already have "VR + passthrough" which is pseudo-AR. And AR turns into VR as soon as you cover up enough of the real world. There's some experiences/applications that suit AR more than VR and vice-versa. Most devices will offer a mix of the two.
- im3w1l 4y agoI think a ballpark to aim for is 95% reality, 5% overlay. Whether that's achieved using passthrough or not is a minor detail. Since the benefits will be pretty subtle QoL things, the form factor has to be very ergonomic to make it worth it, so widespread use could be decades away.
- whitepaint 4y agoHN crowd is, surprisingly, quite myopic about new technologies. Ethereum & VR headsets are great examples. Both of these are incredible and will definitely change the world in a very drastic way; yet, both are hated and ridiculed here.
- Kakashi4 4y agoRemember Google glass? Besides, I think new technologies are generally thought of conservatively by the majority and will only have a couple of supporters in the initial stages.
- bredren 4y agoFacebook's opportunity is with Android users. Use the Quest in a Homekit-enabled place and its obvious the Virtual Assistant governing home and the customer's general information lookup / admin operations must extend between the VR platform. And beyond that--a level of trust around data privacy Facebook will never achieve is absolutely necessary. The problem is Google, Amazon, Snap, Microsoft and others all want that market. > it's entirely possible that the best days of Facebook are behind it. It is certain that the hay days are over. The fight to be number two to Apple in VR / AR is going to be a bloodbath.
- roydivision 4y agoImagine if they’d stuck with developing their own phone, if they’d iterated, and poached talent, and kept at it. They’d have had (so far) over 9 years to make it work. They could have sold the hardware at cost, or even made a loss. That would have been worth it to own part of the market. It’s not like they don’t have money.
- isthispermanent 4y agoBut would the ROI ever have outstripped the coast to end-around Android and iOS? And then, on top of that, would FB have been able to produce something good enough to convince buyers to use a FB phone despite privacy concerns? Seems like a big lift and the same challenge they'll face with VR and a bad privacy reputation. They're not just climbing the hardware/software/UX hill, they're also climbing the public opinion, regulation hill.
- naravara 4y agoMaking phones is extremely difficult. Even Google didn't do a great job of making a profit off its flagship, in-house line of Android phones despite them being the best Android experience available. Apple owns almost all the profit-share in the market and the rest is mostly coming from low-margin, commodity phones. Facebook doesn't need the data of price-conscious people willing to penny pinch to buy a cheap-o Facebook phone. They need to hoover up the data of iPhone users. That's where the valuable advertising bucks are.
- Apocryphon 4y agoFacebook couldn’t even make an Android launcher that people wanted to use.
- 10rm 4y agoI’m not sure if VR is or isn’t the future but a lot of people seem to view it as more inevitable than it really is. Just because smartphones took off doesn’t mean VR will.