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Can't even imagine being a dev back when you only had one shot at your game going gold and couldn't update it after the fact to patch bugs.
by ehsankia 4y ago
Can't even imagine being a dev back when you only had one shot at your game going gold and couldn't update it after the fact to patch bugs.
- joshspankit 4y agoTbh it made things much riskier for the game companies, but a lot better for the players. For example: It was almost impossible to profit on the “make a killer trailer, presell, then deliver junk and ‘patch it later’” model that’s unfortunately popular these days.
- omegaham 4y agoThese days, I see this as a subsidy for us older folks who wait a few years to buy a game. The clueless pre-order folks are funding my gaming experience!
- cercatrova 4y agoThe subreddit /r/patientgamers [0] is exactly about this philosophy. Games get simultaneously better and cheaper over time and all I need to do is wait? Sign me up. [0] https://old.reddit.com/r/patientgamers/ https://old.reddit.com/r/patientgamers/
- ComradePhil 4y ago
- PawBer 4y agoThere's always /r/stopgaming
- unclekev 4y ago> playing video games is for children Geez, thats a pretty narrow minded opinion
- WJW 4y agoResponsible adults waste their time with respectable hobbies like mindlessly watching TV and going to sports games! /s
- ComradePhil 4y ago> mindlessly watching TV Also childish. > going to sports games More teenagy than childish, but still just as bad.
- Sohcahtoa82 4y agoWhat do you do for entertainment in your spare time?
- anthk 4y agoYou mean like the old as hell adult people playing tabletop games with Poker or Spanish decks or Domino in a tavern on any European village or town? Collosal Cave back in the day was an adventure for children. Today it's a great game because the puzzles can be pretty hard even for adults.
- imtringued 4y agoReal men die on the battlefield. Staying alive is for children.
- Sohcahtoa82 4y agoWhy don't you like fun?
- Gigachad 4y agoEh, its just the agile development process coming to gaming. Deliver the minimum viable product, work out which parts of the game people care about most, and perfect those bits. Rather than trying to guess what the market wants and spending the entire budget before the game actually gets real usage. If you just wait 6 months after release you end up with a better product than if the game just came out 6 months later.
- ehsankia 4y agoThere's definitely a balance. Yes, they needed to test their games a lot more, but no amount of testing will equal millions of people trying all sorts of weird things you would've never thought about. That being said, games have been also getting a lot more complex in multiple ways. Lastly, PC games also have to deal with an exponential number of hardware variations that is very hard to test exhaustively in house.
- LocalH 4y agoAt launch, yes. But revisions were quite commonly slipped into newer production runs in a general industry sense.