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Yeah, I would not use unity or unreal. They're too big and too complex. Godot is light and simple. Unreal and unity offer sophisticated features for developer
by jokoon 5y ago
Yeah, I would not use unity or unreal. They're too big and too complex.
Godot is light and simple.
Unreal and unity offer sophisticated features for developers who can't take the time to do some low level.
But:
1. Inexperienced developers should not aim for high end graphics and features in the first place, so using those engines is irrelevant to them, they should learn to do simple things themselves. The big race for graphics quality belong to AAA games who don't use those engines.
2. Experienced developers are working for complex games, and are able to avoid the clutter of unity and unreal, because they know what game they want to do, or they work with custom made engines, tailored for their needs.
Unreal and unity are monsters, because they're generic and do everything at the same time.
Godot is the best solution in my opinion. Do small things if you can, avoid big things. If you want to do big things, have the ambition to do them right, and like actual professional developers, don't use unity or unreal.