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This isn’t entirely true. The software that a GPU supports (DX version, etc) is directly tied to certain specifics about the hardware. Have a look at the “Shade
by _kbh_ 5y ago
This isn’t entirely true. The software that a GPU supports (DX version, etc) is directly tied to certain specifics about the hardware. Have a look at the “Shader model comparisons” to see an example of this. https://en.m.wikipedia.org/wiki/High-Level_Shader_Language https://en.m.wikipedia.org/wiki/High-Level_Shader_Language
- imtringued 5y agoAre there any patents blocking GPUs from implementing all features of SPIR-V?
- _kbh_ 5y agoProbably not as long as you don't trample any implementation specific patents. But the point was more about how it is much harder than just porting an old design to a newer process node to get good performance in modern games, modern hardware is fundamentally different than hardware of even the Geforce 7000 series.