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Persepolis of ancient Persia rendered in WebGL
- berkut 5y agoWhy's it slightly noisy? It never resolves to clean when the camera's still, so it doesn't seem to be MC noise for something like ambient occlusion or raytracing/pathtracing, so I assume it's just a 2D effect on top of the image for look?
- Etherlord87 5y ago> It never resolves to clean when the camera's still Perhaps it just doesn't stack the renders - if it did, changing view would decrease the image quality back to low samples, maybe that's the reason...
- krautsourced 5y agoThey put an add-noise filter on top. It's often used to give it a more 'filmic' look and also hides away some uniformity in simple textures. Plain, plan surfaces look very fake, add some noise and suddenly it feels more 'real'. Plus someone probably decided it would look cool...
- mordae 5y agoI guess to reduce banding and soften shadow edges. Specifically the glossy floors would probably look much worse without it.
- everyone 5y agoThis sucks!! Just let me walk around with WASD. The scrolling controls suck ass.
- ad-astra 5y agoCool stuff. Got stuck in the Accessibility Settings on my iPhone 12 Mini, the touch target didn’t register for some reason.
- agent007121 5y agoVery cool! Thank you
- shaded-enmity 5y agoThis looks amazing but I'd appreciate an autoplay button or free walk + look, the scrollwheel monorail handcranking makes the exploration rather frustrating.
- manigandham 5y agoAgreed. The content is great but UX is terrible so I quit early. Scrolling is not a good way to initiate action and is extremely annoying to deal with.
- darkteflon 5y agoIt’s so bad. What a waste of great material.
- colordrops 5y agoIt's not even working on my phone (Android + chromium), just stuck at 100.
- Tor3 5y agoLikewise (tablet). Tried it on a PC. It's close to useless, unfortunately. Too bad, these other efforts elsewhere to create 3D models of ancient cities work fine both on a PC and Android tablets.
- thanatos519 5y agoRight! It's like a museum with mandatory guided tours.
- vitejose 5y agoArrow keys and page-down don’t work either :/ There’s a set of accessibility options; maybe they could add some alternative navigation methods.
- pragmatick 5y agoArrow keys work for me. But it's still strange because when you keep it pressed often nothing happens for a time and then abruptly you move too quickly.
- pabbasian 5y agocould be fun if it was a bit lighter and let people navigate through with keys
- sytelus 5y agoOn iPad things get stuck at the stairs.
- gilgoomesh 5y agoSame on my iPhone
- gilgoomesh 5y agoI reloaded a few times and got past it. Load lag? Site overwhelmed. Unsure.
- andretti1977 5y agoI find it amazing and really interesting, but i have a "side" question: does anybody know how much does it cost to realize such a great work?
- Andrew_nenakhov 5y agoApprox 20% of gdp of the Achaemenid empire x 200 years.
- truly 5y agoThere are around 20 persons credited at the end, so that should give a rough estimate. It is quite well done. Animation and graphics is quite expensive to develop, since iterations in the development loop can take quite some time (think: do a few changes, render everything, start up the animation, check if it looks right, repeat).
- skogweb 5y agoWorked incredibly on my mac! A bit annoying to navigate by scroll, but nevertheless amazing in my opinion.
- larusso 5y agoIt worked great on my iPhone 13 Pro Max. But it is quite warm now. The scrolling worked well without any hiccups. I didn’t test it on my PC yet. The only thing I would wish is a little bit more life in the scenes. I love how games like Tomb Raider or Uncharted give little details some movement. I think the overall presentation is awesome just too clean for my taste.
- M4v3R 5y ago> games like Tomb Raider or Uncharted give little details some movement Remember that those games have budgets of tens of millions of dollars and are built by literally hundreds artists and programmers. Animation is very time consuming (and hence expensive) so it’s no wonder to me that the creators of this project opted for a static scene, this way they could deliver something cool more quickly instead of dragging this project for months and risking cancelling it due to lack of funds to finish it.
- larusso 5y agoI’m very well aware of this. But I’m also aware that we have game engines like Unity, Unreal or the Cry engine which have webGL options and such and various tools etc to make the process cheaper. I didn’t check the credits if it contained a reference to the tools used. It wasn’t a critique to the creators of the project or that I think it isn’t good. It is really great especially since it runs in the browser and looks as good as it does but again just too static for me. I would wish if it contained a little bit more ambient elements.
- arcticbull 5y agoStarted hitting 5fps around Royal Feasts on my M1 Pro machine and I had to bail out, but otherwise, really spectacular.
- supermatt 5y agoweird - its very smooth for me on my non-pro 8GB m1 in safari...
- moron4hire 5y agoThis is why I ignore performance reports from Apple users. Unless it's something I can replicate on 100% of my test devices, it's not worth the time trying to figure out what weird configuration a some small percentage of a small percentage of users has.
- arcticbull 5y agoI've actually never heard that criticism. There's like a total of 8 Apple configurations and most of the time, Apple users tend to be on the latest versions of iOS and macOS. I love getting Apple bug reports specifically because they're usually super easy to reproduce. The "weird configurations" type stuff is in my experience some random sloppy Android device sold for $50 and massacred by its OEM.
- azaras 5y agoThis is wonderful. I would like having something like this with virtual reality glasses to visit historic sites like Roman Forum, Pompeia, Delphic Panhellenic Sanctuary, the Aqueduct of Segovia, The Roman theatre of Mérida... If a tenth of the money spend in games were spend in make such a projects...
- fragkakis 5y agoI don't know if it qualifies, but there is this for ancient Olympia, created by Microsoft: https://inculture.microsoft.com/arts/ancient-olympia-common-grounds/ https://inculture.microsoft.com/arts/ancient-olympia-common-...
- stevebmark 5y agoThis is completely unusable on an iPhobe
- ar7hur 5y agoI visited Persepolis in 2016 -- having this experience before the actual visit would have been incredible!
- ehsankia 5y agoI visited maybe around a decade ago, and was truly saddened by the state of it. It was all in ruin, maybe 1 guard watching the whole area, anyone could come, take a piece and leave, and many unfortunately do. The best pieces of Persepolis are sadly kept outside the country, in places such as the Louvre [0]. Iran itself does such a poor job at taking care of it's truly breathtaking historical and touristic sites. A few years ago I also got the chance to visit Tepe Sialk [1], which had settlements dating back 6000 BC. Again, barely a single person around. Striked a conversation with the old man at the gift shop, and it turns out he was one of the archeologists that had spent decades exploring the site alongside famous French archeologists. Many of the pieces again ending up at the Louvre. [0] https://www.nytimes.com/2019/03/12/arts/persian-collections-louvre-susa.html https://www.nytimes.com/2019/03/12/arts/persian-collections-... [1] https://en.wikipedia.org/wiki/Tepe_Sialk https://en.wikipedia.org/wiki/Tepe_Sialk
- andydd 5y agoIt's sad how much has been stolen and kept in western museums. Just look at what's in the British Museum in London...
- umen 5y agoamazing , how they do that ? someone knows ?
- dvh 5y agoScrolling broken on my phone. Stop hijacking the scrolling damnit.
- paines 5y agoIt's part of the experience man. Scrolling down is used to simulate a movement forward like walking thru the scenery....
- CamperBob2 5y agoNot a great part of the experience, certainly. Needs WASD key support if nothing else. It's almost unusable with a mouse. If you're going to make it look like a first-person perspective game, it needs to act that way.
- hakre 5y agoI wonder when the first crack comes out for WASD + free movement.
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- lecarore 5y agoFunny how they went through that much effort to render everything client side, but then restrict the whole thing to a (quite frustrating) one dimensional control with the scroll wheel. In the end, a pre-rendered video would have worked much better for this UX. Many WebGL "experiences" I see fall into this trap, they want full control of what's shown, wasting their technical effort.
- dave84 5y agoI was able to look around using my phone, but it was still on rails.
- lecarore 5y agoGood point ! I'm on firefox on linux, and after 1 min of loading the thing it barely could run on my machine, so I didn't explore every possibility. If you can look around I guess it could be replaced by a 360° video but those are really heavy, probably more than the 3D experience itself.
- supermatt 5y agoI initially thought that and then i realised i could move my mouse and look around. You are still on a rail, but you can free-lock.
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- larschdk 5y agoI would have enjoyed this way more as a game/walking simulator where you can explore this magnificent place at your own pace and discover its secrets.
- a1371 5y agoThis is an amazing presentation I wish instead of constant scrolling you could move forward by just holding your click/tap on a forward button on the screen. Sounded like a better UI
- hakre 5y agoVery well made to navigate the site, just missing a birds-eye perspective or mini-map to show the current location of the camera (and angle?) within the city. and I very much like the sound effects.
- yardshop 5y agoThe little diamond icon in the upper right corner takes you an overview map, but it doesn't show you those things. When you're between scenes with descriptions you can pan around by dragging the mouse. I'm hoping they extend this to allow free walking around.
- wly_cdgr 5y agoIt's a bit shit innit
- stackbutterflow 5y agoThis is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project. Now I want a VR game where I could simply walk around ancient cities and watch people go about their day.
- stavros 5y agoI was thinking the same thing, "I thought these civilizations only built ruins".
- cm2187 5y agoThere won’t be much left of our civilisation. I was told recently that concrete is acidic and attacks the metal netting in reinforced concrete over the long time. None of our structures will still be up 500 years from now.
- flyinglizard 5y agoAssassins Creed gives you that everyday historical vibe very well. Highly recommend.
- behiri 5y agoYou can look around with click and drag but you can't move. There was some art that I wanted to look at from close but I couldn't. at least an ability to zoom would have been good.
- aborsy 5y agoAmazing!
- janoc 5y agoEternal forced scrolling "powerpoint" HTML slide-show? No, thank you. I have stopped after 3 pages. What is the point of doing this? Designers, who think that this is a good idea to waste people's time like this, shouldn't be allowed anywhere near computers.
- lecarore 5y agoI keep thinking something must be "wrong" with my scrollwheel, as all those experiences are super annoying but keep getting published by some people. I think it's not as bad if you're on a Mac or something. Anyway, I agree, it's just bad ux
- kzrdude 5y agoWorked great on Linux/Firefox/Intel graphics with a trackpad for scrolling.
- smusamashah 5y agoI think it was good in this case. They wanted to present a guided tour. May be they could have added buttons but this journey was nice overall.
- janoc 5y agoThen just record a video. Presenting an interactive experience and then taking away all control from the user and replacing it with an extremely frustrating navigation mode (hint, not everyone is using a phone/tablet or laptop touchpad - try to scroll that much with a mouse!) is just stupid and completely wasting the potential of the medium.
- playpause 5y agoGood lord. Have you ever made anything that explored "the potential of the medium" as much as this? What makes you feel equipped to call its creators "stupid"?
- ar_imani 5y agoI visited Persepolis several times. Saw lots of images and illustrations, but this one is the coolest. Thank you.
- 2dvisio 5y agoIt would be such a great addition to their tour. I hear recently they’ve added vr headset but not sure if the quality of reconstruction is similar…
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- pjmlp 5y agoDoesn't work at all on latest Chrome on Android.
- de-asis-kevin 5y agoI think a video content would also be amazing or a virtual reality. A video game experience even in web would be nice too. I find that the scroll experience was hard to use. But the idea is pretty amazing
- wookieelover 5y agoNot sure what everyone else is having issues with, I've watched this on both my ubuntu boot as well as windows and it's fantastic. I just have an old logitech mouse, nothing fancy, and it's brilliant.
- UberFly 5y agoOh my. I just recently went down the Persepolis / Alexander the Great rabbit hole. This is the side of the internet that makes it the marvel that it is.
- truly 5y agoDoes anyone know what technology is used underneath? It is obviously compiled to webgl, but what are they using for development? Unity? Some other engine?
- paines 5y agoLooks like some some custom 3d CAD software they used to produce 3d models: http://www.persepolis3d.com/service.htm http://www.persepolis3d.com/service.htm
- rurban 5y agoJust a normal, very old 3D CAD model. See http://www.persepolis3d.com/bbc_english.html http://www.persepolis3d.com/bbc_english.html They made 2 documentary films out of it, the first as interviews with the archeaologists, and then this one 2006 as a 12min 3D rendered walkthrough movie. The Getty WEBGL version is just taken from this old model, with better resolution and lightning. They are constantly changing the colors, due to ongoing internal fights/theories. You really need to compare it to the classical greek architecture (the Artemis temple of Ephesos from the same period), and the very similar older egyptian 1000 column halls, and the babylonian/assyrian palaces.
- kzrdude 5y agoBrilliant to walk through. I'd love to see the ruins of it in real life. I came to think about something I heard just this week: A city without people is not at all like itself, it's just a bunch of buildings. So while the walk-through is amazing, to really "be there" in this palace, we'd have to see/imagine the people being there as well. Might be a tricky task for a visualization, but I'm sure it can be attempted!
- LeanderK 5y agoI am a bit disappointed that it's always those grand palaces. I also want to see the environment in which average people lived, this is harder for me to imagine than those grand temples.
- thaumasiotes 5y agoAverage people lived in huts in the countryside; peasants still lived in physically similar huts into the twentieth century. (Maybe they still do!) I assume photographs are available. The population of a city spanned a wide economic range, but if you want to talk about an "average person", cities didn't exist.
- swiftcoder 5y agoWhoever designed the navigation in this must have some sort of continuous-scroll device. My scroll-wheel finger would develop RSI by the time I finished exploring that using a normal scroll-wheel mouse...
- globalise83 5y agoJust explored it with my 4 year old son. He insisted on a second tour and on clicking all of the interactive exhibits. Amazing design and execution!
- LeftHandPath 5y agoWhat a great experience for a curious child! I was lucky enough to have grown up in the 2000s, when History / Science / Discovery channels still aired proper documentaries instead of reality TV. But I would have killed to have access to presentations like these.
- imiric 5y agoIn the late 90s before Wikipedia, Encarta used to scratch that itch for me. I would spend hours browsing articles, and some of the multimedia presentations were truly impressive[1]. I think if it were alive today, presentations like this Getty one would be common. As much information as Wikipedia has, it's presented in a very static way, which is a shame. There's huge potential of making the information there interactive, and thus more appealing to younger generations (and everyone, really) who otherwise wouldn't read an article with thousands of words and some pictures and audio. [1]: https://www.youtube.com/watch?v=zxHM6oGttsA https://www.youtube.com/watch?v=zxHM6oGttsA
- nomercy400 5y agoThis reminds me of Encarta. Encyclopedia on a cd-rom, with audio, video and images on many subjects, all clickable.
- millerm 5y agoEncarta was awesome. It felt like it had a wealth of information on a cd-rom. It was quite magical in the early 90s. I miss those days. All of it.
- elliekelly 5y agoIt was one of my favorite "computer games" as a kid. I used to keep an alphabetical list of the other things I wanted to look up so that I could minimizing having to switch between the all of the discs (3? 4? 5?) it came on.
- emerged 5y agoIs any company still producing that type of encyclopedia experience? Wikipedia has information / links / pictures, but it doesn’t have that type of immersion.
- rovek 5y agoConsdering the state of learning materials for the remainder of my educational (and professional, I'm looking at you compliance courses) life, it really is mindblowing what they achieved with Encarta in the '90s.
- choward 5y agoHorrible UI but would be cool otherwise. On an Android and the performance was fine but way too much finger swiping.
- tarsinge 5y agoOn a laptop with trackpad it was enjoyable for me.
- lelandfe 5y agoOn my laptop, I disliked that I couldn't scroll back to previous sections when you move, and wished I could scroll at my own pace. Whole thing was buttery smooth though, I'm impressed.
- maxerickson 5y agoThe button in the upper right pops out a map where you can re-enter a section.
- johncla99 5y agoI was completely unable to get it to "scroll": iPhone, MacBook running Firefox or Chromium, trackpad, arrow keys, the handle thingy on the right edge of the browser... nix nada nothing.
- bitcharmer 5y agoYeah, I'm on mobile and gave up less than a minute in.
- connicpu 5y agoYeah, I gave up because it was nearly impossible to move precisely between segments. It kept either not being enough and resetting back to a stop point, or my frustrated flicks skipped over 3 whole segments
- zackmorris 5y agoI was able to click the scene with the mouse and then press the page down key to scroll at normal pace in a desktop browser. But I had to keep clicking every time a new scene loaded, which I consider an unforced error. I'm always so impressed with the level of effort that goes into these types of projects, but so baffled that so many obvious issues always seem to slip by somehow! My guess is that some issue with the scroll hijacking made this difficult to fix, like maybe a loader framework resets the focus and they didn't have an easy way to modify its code or something.
- ackbar03 5y agoThere are a few videos on youtube of Iran in the old days and it seemed like quite a beautiful place
- tanbog10 5y agoIt was unwatchable for me on a recent lenovo and an Australian internet connection. Sounds cool though.
- tommica 5y agoDidn't work on my android, but on my PC this is an amazing experience!
- offminded 5y agoTerrible UX but the concept is cool.
- ByThyGrace 5y agoIt's giving me heavy flicker on Firefox when I "scroll" and the camera moves. Lots of solid black frames.
- kibwen 5y agoSame for me, but only on the first page where it's flying into the city, the rest of the pages are flawless.
- TheAceOfHearts 5y agoThis is beautiful. Does anyone know how many of those colors are believed to be historically accurate representations vs artistic license? The paint has long since faded, but perhaps the colors have been identified through some kind of anlysis? There was a recent article here on HN which made me realize the importance of communicating what colors are scientifically or historically accurate vs artistic license.
- nigerian1981 5y agoThere are surviving examples such as the Archer at the Louvre [1] [1]https://collections.louvre.fr/en/ark:/53355/cl010210299 https://collections.louvre.fr/en/ark:/53355/cl010210299
- lekevicius 5y agoNot directly related, but I can still recommend "Assassin's Creed Odyssey" as a very enjoyable recreation of key places and buildings around ancient Greece. Ubisoft spent a considerable effort to research and recreate some highlights, and being able to freely walk around help a lot with immersion.
- evilturnip 5y agoCame here to see if someone mentioned this. It truly is breathtaking. There's a youtube video with an ancient greece scholar giving a commentary as a player walks through ancient Athens in the game. https://www.youtube.com/watch?v=etq7Rw5ioUI https://www.youtube.com/watch?v=etq7Rw5ioUI
- krautsourced 5y agoIf you play Elden Ring and get to the Southeastern Palace scene... :)
- xaedes 5y agoNice stuff, but that scrolling navigation? Well I am gonna send you bills of my doctor.
- gherkinnn 5y agoIn Our Time has an episode on Persepolis [0]. Great episode of a great podcast. 0 - https://www.bbc.co.uk/programmes/b0b4z075 https://www.bbc.co.uk/programmes/b0b4z075
- bbu 5y agothis makes me realize how old my 2014 macbook pro is. at least it kinda worked in safari.
- loudouncodes 5y agoBeautiful, but why this design trend of breaking the semantics of scrolling?
- gigglesupstairs 5y agoWebsite is designed for desktop with pretty good UX tbh even if it looks like breaking common patterns. It’s a very small learning curve considering it achieves the immersion it intends to.
- IshKebab 5y agoAre you sure? These scrolling things are normally designed for mobile. I gave up on the site on desktop because it involves so much scrolling. "Guys lets make a video but where you have to keep scrolling to make it play! That will be fun!" Impressive rendering and interface but they should have thought about the UI a bit more.
- westoncb 5y agoIt's nice because scrolling is a 1d interaction, and the path you're navigating is 1d. It's superior to a movie because this scheme makes it super simple to control how long you spend at various points, and they open up optional interactions at various points. I don't understand why a lot of scrolling would be problematic, doesn't seem different then e.g. pushing arrow keys over and over when playing a video game.
- kroltan 5y agoA single repeated movement is very tiring. You compare to games, but games have you press different buttons, and there is usually either some rythm and variety to it, or at least hold the button (e.g. in a racing game you usually hold the acceleration button) In this website you need to keep scrolling, which is pretty monotonous, it would be equivalent of spamming "next" on an overly complicated late 2000s Windows software installer. Or watching a Youtube video by spamming the frame skip shortcut. If you want to make a scroll interactive experience (please don't), then at least do the courtesy of having 1 scroll gesture = 1 piece of information, don't have users scroll their wheels like 6 times just to wade through a path slowly. Or at the very least support the page up/down buttons! Look at this video https://www.youtube.com/watch?v=gQ52fo5g03Q https://www.youtube.com/watch?v=gQ52fo5g03Q. I even accidentally skipped over some text sections because I was scrolling furiously to be able to go anywhere. Finally, I accidentally used the tilt key of my scroll wheel and it went to the previous page, and I had to start all over.
- zelphirkalt 5y agoAll of the interior is rendered black. I can only see silhouettes of things. It seems to be broken.
- silveira 5y agoIt does not work on a iPad Pro.
- westoncb 5y agoExtremely well done (at least for desktop). Many seem to dislike that it's scroll-controlled, but tbh I would've given up immediately if it were free navigation—I didn't feel like wandering around looking for things, just wanted to observe the sights. And since the core structure is a sequential list of sights, the scroll interface is a nice way of keeping that linear structure in place while automatically choosing nice camera positions along the transitions. There are many other small interaction cues that are expertly done, bringing in various optional jump-off points (e.g. viewing the same scene present day) without breaking continuity to explicitly teach anything. Another example: highlighting text on in-scene plaques as they're read (with high quality voice-acting). This is a well thought through experience.
- mmphosis 5y agoWhat if I am using a mouse without a scroll wheel?
- djKianoosh 5y agoI would guess arrow keys?
- mmphosis 5y agoThe arrow keys don't work. The scroll bar doesn't work. Having to use a scroll wheel or swipe continually is a pain.
- postalrat 5y agoHow about just clicking on the next area? How could scrolling possibly be better.
- westoncb 5y agoBecause it gives you easy access to continuous motion. I found myself constantly making slight adjustments to move a little back or forward to get better looks at specific things. It’s the same kind of freedom you get from mouse freelook in an fps but simpler to control because it’s collapsed to 1d.
- dymk 5y agoVery cool! Unfortunately, half the comments will be a shallow dismissal about the scrolling, but that's typical HN.
- the_af 5y agoExtremely cool. I love this use of technology. The trilingual inscription of King Xerxes at the main gate reminds me a lot, in tone, to Ramesses II's words in Shelley's famous poem "Ozymandias".
- neycoda 5y agoThis ran pretty well on a Galaxy S10 in Chrome.
- cma 5y agoThe scrollwheel trend needs to go away. It isn't smooth at all with a wheel on desktop.
- EnderWT 5y agoThe Down key also works.
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- Wowfunhappy 5y agoIt was quite smooth for me, on a Hackintosh desktop with a gaming mouse. IMO, in highly experiential websites like this, there's something very tactile about scrolling to move.
- Wowfunhappy 5y agoThis is cool, but since all positional movement is on-rails, I find myself questioning their decision to use real-time rendering, as opposed to a pre-rendered video that users can scroll through. The latter approach would have allowed Getty to use higher quality models and lighting, and made the experience smoother on low-end devices, possibly at the cost of bandwidth. A conventional video would mean loosing the ability to drag to look around, but I'm not convinced that this was a significant part of the experience—IIRC, they don't even tell you that it's possible. Alternately, Getty could have sent a 360° video, at the cost of even more bandwidth.
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- haswell 5y agoWouldn't a pre-rendered video also force a single (possibly sub-optimal) experience across various form factors? > made the experience smoother on low-end devices, possibly at the cost of bandwidth Especially in the context of low-end devices, I don't think the cost of bandwidth should be discounted here.
- Wowfunhappy 5y ago> Wouldn't a pre-rendered video also force a single (possibly sub-optimal) experience across various form factors? Since they'd still be working from a 3D scene, they could easily render ten different videos (or twenty, or thirty) and send a different one depending on the device. > Especially in the context of low-end devices, I don't think the cost of bandwidth should be discounted here. I agree, which is why I'm not positive they did the wrong thing, I'm just skeptical. The thing is, it's not as though their current approach is particularly light on bandwidth. They appear to be downloading many (all?) of the models and textures ahead of time, which makes sense, since it's hard to predict what will be visible in the viewport first. By contrast, videos naturally lend themselves to incremental streaming. We're also pretty good at compressing videos these days, and a lot of AAA video games are significantly larger than even movies on BluRay (although I admit, I've never quite grokked how this can be.) So, I'd be interested to see the bandwidth comparison. It's not entirely obvious to me which would win out.
- purpleidea 5y agoVery nice model, but sadly it's Getty, so it's not available to download. That would be a good way to get the story and images out. Make it free to download, and people would turn it into Quake maps, and eventually people would learn more about Persepolis.
- gigel82 5y agoMy finger hurts
- garyfirestorm 5y agoI have a 12 pro max and the scrolling part is stuttering a lot. Almost unusable 5-10 fps.
- seanw444 5y agoRan buttery smooth on my OnePlus 9 Pro.
- dev912 5y agoThe scrolling bothered me and I had to stop, but I did enjoy what I saw.
- azangru 5y agoI really dislike the "scroll to continue" UI. Buttons would have worked much better!
- replygirl 5y agosoon they'll be on par with the 3d coliseum from encarta 2002
- claudiuhl 5y agowe need similar projects for greek and roman ones
- macinjosh 5y agoThis thing sucks. Why would I want to use my scroll wheel to navigate a 3D space? UX/UI designers need to get a clue.
- shepherdjerred 5y agoIt's astounding to me that something so beautiful like this was ever real with or without modern technology. It's incredible what you can do with enough man-hours.
- mrbonner 5y agoI played Assassin Creed Origin (ACO) few years ago, the 1st AC game I felt really immersed in. I played the AC1 back in the early 2000s but it didn't click for me. ACO is different: totally open world. You could climb anywhere, even to the top of the pyramid of Giza during its glorious time with the golden top. You can climb to the light-house on top of the library of Alexandria. The sceneries are majestic. I feel like I travel back in time and live in the era. At the end of the game, you have an option to "explore and learn". In this mode, there would be no fighting and you are given a guided tour through ancient Egypt. This is truly the most fascinating moment in my gaming life. The other one would be wandering aimlessly in Microsoft Encatar exploring mode. I couldn't wait to experience all this again in a truly HD VR world. Maybe some day!
- matthewfcarlson 5y agoI would love a game series set in historical time periods with the same level of detail and openness that the AC series enjoys. But less fighting and more exploring. More information about how people lived.
- brianguertin 5y agoLike this? https://www.ubisoft.com/en-us/game/assassins-creed/discovery-tour https://www.ubisoft.com/en-us/game/assassins-creed/discovery...
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- farzher 5y agothis is the worst experience ever on a gaming mouse that scrolls 1 tick at a time
- reacharavindh 5y agoWhen I see historical artefacts like these from Persia, I always wonder about the loss of creativity with modern approach of minimalism and optimisation to cost. Our buildings are boxes, houses white and have minimal squarey furniture, and almost everything in society feels like an exercise in optimisation towards cost and resource efficiency. Where are our modern equivalent of marvels like Persians from ~500 B.C !
- san_amiro 5y agovery cool! does anyone remember Microsoft Encarta? they had something similar where you can walk in Persepolis and interact with it.
- lagrange77 5y agoReally cool! Any details on the tech stack? The only thing i could extract from the minified source is Three.js.
- Kalanos 5y agonot much for words, was he, old xerxes?
- lambo4bkfast 5y agoI'd love to see more of this!
- sinuhe69 5y agoI like it but I wonder why the model looks so flat and more like painting over than sculpting. Did they not use bump map or the 3D model was so coarse it would not help much anyway? The view of the real artifact is way more impressive even without the painting.
- enjikaka 5y agoLovely project and great use of WebGL!
- getpost 5y agoThe Getty Museum contracted this out to https://media.monks.com/ https://media.monks.com/
- Quanttek 5y agoTrouble getting it to work in Firefox on Mac OS