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Return to Monkey Island, Coming 2022
- astlouis44 5y agoCurse of Monkey Island demo that was ported to WebAssembly and running in the browser, for anyone interested: https://personal-1094.web.app/scummvm.html https://personal-1094.web.app/scummvm.html
- s_dev 5y agoWeird to see this tweet from 2016: https://twitter.com/grumpygamer/status/734843964709175297 https://twitter.com/grumpygamer/status/734843964709175297
- bjt2n3904 5y agoYow. Curse of Monkey Island was my first, but I've never really been able to settle into the other series. The artwork and soundtrack for COMI were absolutely gorgeous though. "You look like a monkey in a negligee!"
- Andrew_nenakhov 5y agoI actually prefer the style in MI1 and MI2, but having played them first, this is not really surprising.
- bjt2n3904 5y agoI missed out on the Amiga era of games, sadly. There is a charm and beauty to those, but I seem to have missed the era for it, and got spoiled by better technologies.
- Agentlien 5y agoI also played Curse first. I really enjoyed the first two games and I liked their art. But all in all, the third is still my favourite.
- shadowgovt 5y agoCurse was also my first, and my only fear with this project is that Gilbert will think we need to go back to the nine-option interaction system for the first two games. The three-option interaction medallion was actually quite clever, and I really don't want to be stuck staring at a piece of the screen deciding if I should "use" it, "push" it, or "pull" it.
- andi999 5y agoI hated the three option medallion, probably it was too clever for me.
- bjt2n3904 5y agoI do remember giggling like a maniac when the parrot option would be to lick something that you normally would never consider licking.
- the_af 5y agoFear not! In his 2013 post he already said if he ever made another Monkey Island he would get rid of the "verbs".
- bombcar 5y agoThen he made Thimbleweed which is verbs as far as the eye can see. At least the right click uses a verb intelligently most of the time. I think I used pull once in a situation it wasn't needed in? From perusing the forums, he's also much more aware of translation issues with all the verbs, so we may see something different this time around.
- zeagle 5y agoI played 1 and 2 so found it hard to get into 3. Funny how exposures in childhood anchors one's tastes. The special editions were an absolute joy to play!
- Sporktacular 5y agoHope it's not a red herring.
- capableweb 5y agoAs I was confused by the quote "Ron Gilbert told me he'd never make another Monkey Island unless...", it seems to come from this: > That quote is a reference to a manifesto Gilbert wrote in 2013 about his dreams of creating another Monkey Island game [https://grumpygamer.com/if_i_made_another_monkeyisland https://grumpygamer.com/if_i_made_another_monkeyisland]. The post made clear that Monkey Island would never officially return unless Gilbert owned the series' IP. "I've spent too much of my life creating and making things other people own," Gilbert wrote. "Not only would I allow you to make Monkey Island fan games, but I would encourage it." Found at https://arstechnica.com/gaming/2022/04/ron-gilbert-confirms-a-new-monkey-island-adventure-game-coming-in-2022/ https://arstechnica.com/gaming/2022/04/ron-gilbert-confirms-...
- jrootabega 5y agoIt's all still owned by Disney, though, right?
- gonehome 5y agoYeah, I think that’s the joke. The skull is being irritating bringing it up so he hits it into the water. Basically “yeah I know what I said, but fuck it”
- capableweb 5y agoSeems so, but the situation is generally unclear. This is what the Ars Techica article says about it: > In the years since that post went live, the Disney-helmed Lucasfilm Games has been more generous about helping its most venerable alumni re-release original games with minimal interference, and the company also increased its efforts to put its biggest properties in the hands of new developers. [...] Gilbert hasn't said what deal he struck with LucasArts' rightsholders, but it's arguably good enough to make him eat some very famous "not making another Monkey Island" words.
- bombcar 5y agoHe also has experience with Thimbleweed now, and perhaps he's more willing to have a frank discussion with the rights holders for Monkey Island and get what he really wants in exchange for what they want. Maybe complete control of the IP is more than he needs, just assurances that he can direct the game as he sees fit.
- awillen 5y agoGuybrush: At least I’ve learnt something from all of this. Elaine: What’s that? Guybrush: Never pay more than 20 bucks for a computer game. Elaine: A what? Guybrush: I don't know. I have no idea why I said that.
- faldore 5y agoIt was really genius, classic moment, to make me give the ghost pirate a wedgie.
- stupidcar 5y agoI am very excited for this. For those unaware, Ron Gilbert was the creative force behind The Secret of Monkey Island 1 and 2, but then left Lucasarts and the subsequent Monkey Island games were made by others. He's said for a long time that those games, while perfectly fine, didn't represent his vision for how the series would have continued (and Monkey Island 2 finished on an intriguing cliffhanger), so it's cool that we'll finally get his version of things, as the new game will continue from where MI2 left off (although apparently the other games will remain as canon somehow). Also, a few years ago Gilbert and many of the others working on this new game made a retro-styled point-and-click adventure game called Thimbleweed Park[1]. It wasn't a smash hit in terms of sales, but I thought it was a lot of fun, and had some very sharp dialogue and design, and reassures me that the creative team haven't lost their touch and this won't be another Underworld Ascendant debacle. [1] https://thimbleweedpark.com/ https://thimbleweedpark.com/
- pcthrowaway 5y agoThis is the third time this has made front page in the last ~8 days. I'm as excited about it as everyone else here, apparently, but at this point isn't it just displacing other good stories?
- capableweb 5y agoI spend way too much on HN in general, but this is the first time I see it and it's also not visible on https://news.ycombinator.com/best https://news.ycombinator.com/best, so I'm happy people are upvoting it (again).
- bombcar 5y agoThe last two major posts were the twitter post, and the YouTube trailer.
- katbyte 5y agoFwiw this is the first time I’ve seen it.
- therealunreal 5y agoFirst time I've seen it and I'm so excited! Have to play MI1 & MI2 again because it's been so long, I only remember bits and pieces.
- RajT88 5y agoThird time posted here, that I have noticed.
- Andrew_nenakhov 5y agoI am shaking! I am shaking!
- seba_dos1 5y agoPreviously discussed at https://news.ycombinator.com/item?id=30907731 https://news.ycombinator.com/item?id=30907731
- rcarmo 5y agoI think this is a dupe, but I'm good with this being on the home page every day until 2022, we need more good news like this :)
- p2detar 5y ago2022 just got a little bit better for me! Thank you, Ron.
- aunty_helen 5y agoOk so something really exciting is that Devolver Digital of Hotline Miami fame are involved. I'm already counting up the time I've mentally put aside to play this.
- nu11ptr 5y agoVery cool! Fond memories of MI1 and 2 as a kid. I don't game anymore (I don't even have the time to write all the code I want to), but I could potentially buy this (I bought Thimbleweed Park too, but barely started it lol). That said, I'm one of those weird people that like the retro look and I wish the art style was more along the lines of MI2 and low-rez like (using techniques like they did in Thimbleweed Park). Still, pretty cool they are doing this.
- fold_left 5y agoAhoy there Fancy Pants! I've absolutely loved this series of games ever since I first played them as a kid in the 90s. I didn't think we'd ever see another MI Game with Ron Gilbert involved so for me this is wonderful news, I really can't wait for this to come out.
- mcbishop 5y agoMonkey Island 1 was THE game of my childhood. I'd watch an older neighbor kid play it for hours. Every once in a while I'd throw out a bad idea (try Pushing that bush). I'm excited to play the new one with my 7-year-old.
- crhulls 5y agoDid anyone actually beat games of this class 100% without cheating? The whole era of Monkey Island, Grim Fandango, Indiana Jones, etc had so many random little "make this thing interact with that thing" I know as a kid I had to occasionally look up the answer. I did beat Myst without cheating, which felt like it was a different type of product because there was always a logical answer once the puzzle clicked, whereas the old Lucas Film games had so much randomness. I hope/wonder if they will tweak the mechanics on this new release.
- noufalibrahim 5y agoGames back then without access to walkthroughs on the net were genuine puzzles that one spent weeks over. Ideas popped into ones head after a night of trying out various things and it was genuinely satisfying. I hated making genuine progress and then being blocked because of lack of some copyright protection codes from a manual (mostly Sierra games). It was a more complex albeit a simpler time.
- psyc 5y agoOr you racked up a $300 phone bill dialing 1-900-4SIERRA and got grounded for 2 months.
- DrBoring 5y agoI beat all the Lucasfilm classics them without looking anything up. I think Loom was the hardest for me.
- chestervonwinch 5y agodear lord, I couldn't do loom. I got stuck too long and too often.
- kristiandupont 5y agoAs a non-native English speaking teenager, I can attest that I spent at least a month on "figuring out" (i.e. basically trying everything on everything) the monkey wrench puzzle. It wasn't until years later that I learned that it actually made any sense!
- filoeleven 5y agoOne of my favorite gaming moments was from the first Monkey Island. I won’t spoil the gag, but those of you who recall Guybrush calmly saying “Rubber tree” probably went through the same emotional roller coaster that I did.
- CocaKoala 5y agoI had forgotten about this, but a friend of mine has been streaming his first playthrough of Secret of Monkey Island recently and he got to this gag yesterday. I completely lost my shit laughing at his expression.
- sleepybrett 5y agoI still want a Zak McKracken sequel.
- bandibus 5y agoThis is fantastic news. If Ron Gilbert hadn't been on board - but yeah, he is. (I guess Orson Scott Card won't be providing any of the duelling banter this time round, considering his...somewhat-altered credibility these days.) Considering the huge surge in popularity for retro-style gaming recently, the grainy Quake-type FPS shooters and pixel-art games, I've been surprised there hasn't been a similar upwelling of traditional adventure games - not just the Monkey Island type (there have been a few of those, but no megahits?) but also the old text adventure games. Is anyone trying to do an Infocom-like out there, or an evolution of it, in a somewhat mainstreamy way?
- pronik 5y agoSlightly offtopic, but anyone who is grieving the loss of adventure games and hasn't played games by Daedelic Entertainment (Deponia series, Whispered World), is seriously missing out. Too bad Daedelic does not do those games anymore either. I've also massively enjoyed Unforeseen Incidents, which has more of serious tone akin to the Police Quest series.
- rasz 5y agoSpeaking of Daedelic both 'Edna & Harvey' games are pretty great. Germany seems to have had a flood of adventure games 10 years ago. My absolutely favorite is 'The Book of Unwritten Tales' series.
- the__alchemist 5y agoThankful not to see a Telltale crate loaded onto the dock! Your choice mattered.
- ricardo81 5y agoFor some nostalgia, there's great covers of some of the Monkey Island soundtrack. https://www.youtube.com/watch?v=qUMKy2Jk3Oo https://www.youtube.com/watch?v=qUMKy2Jk3Oo
- crtasm 5y agoalso: https://jahtari.bandcamp.com/album/meanwhile-deep-beneath-the-island https://jahtari.bandcamp.com/album/meanwhile-deep-beneath-th...