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There certainly are alternatives in Unreal. You can implement everything (and far more) in C++ without ever needing to use blueprints.
by beebmam 5y ago
There certainly are alternatives in Unreal. You can implement everything (and far more) in C++ without ever needing to use blueprints.
- jay_kyburz 5y agoCompiling C++ is not a alternative to a game scripting language. Unreal doesn't provide first party support for any other form of scripting.
- dazzawazza 5y agoIt barely provides human-time-scale compilation!
- mejutoco 5y ago> I think you are only a huge fan of blueprints because they is no alternatives in Unreal. The original claim was there are no alternative to blueprints, not scripting languages. And, of course, c++ is an alternative. Maybe not the best, but an alternative to blueprints. In the Unreal documentation [1] we can find: - Blueprints only - C++ and Blueprints - C++ Only This is why I think it is common to mix and match them. [1] https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ClassCreation/CodeAndBlueprints/ https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScrip...
- jay_kyburz 5y agoOk, I will revise my statement to read "You are only a huge fan of blueprints because the only alternative is c++"