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I decided to use Godot to make a lowpoly online FPS, I don't think it's a great choice, but I've read good things about godot networking... I first wanted to m
by jokoon 5y ago
I decided to use Godot to make a lowpoly online FPS, I don't think it's a great choice, but I've read good things about godot networking...
I first wanted to make it in C++ and opengl, and it did not look like a difficult thing to do, but godot is good enough for a lot of things, it's small, and it allows me to do multiplatform, which is such a big bonus, since C++ is never easy to use on several platforms.
I have no idea if I will be able to implement network prediction with godot.
- candiddevmike 5y agoAre you using GDScript? How are you liking it? To me, the biggest hurdle with game development is always assets. I'm a terrible artist/musician.
- jokoon 5y agoWell it's not as comfortable as python, but it's good. I plan to make assets using procedural generation of terrain, building indoors and streets.