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> Games are idealizations of combat that leave out some of the most important details. Well, yes. That's what this blogpost is about. American sports do NOT h
by dragontamer 5y ago
> Games are idealizations of combat that leave out some of the most important details.
Well, yes. That's what this blogpost is about.
American sports do NOT have ties: Baseball gets an extra inning, Football goes into overtime. Etc. etc. As such, American strategy is "win or lose", because these games influence our decision making skills and our behavior.
It is the imperfection of games, and how these "imperfect games" apply to our psychology that the article is about. Because American ideology is "win or lose", we are unable to comprehend situations like, say... Afghanistan (where there is no such thing as "win" or "lose").
That "win or lose" mindset is brought upon us and reflected upon Baseball, Basketball, Football, and other games. Our culture creates our society, and that culture and thinking seeps into our strategic thinking of wars.
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Its wrong, but it happens. Because so many of our soldiers play Football, the effects of Football strategy and football analogies grossly affect our thinking of war. Probably to our detriment (but probably beneficial in some circumstances).
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The game of Go, is the big Chinese game of strategy. Warlords and generals from the past 3 millennia have played the game of Go. Surely this has also affected Chinese war and strategy?
Many of Sun Tzu's sayings about war are just as applicable to the Go board game. As such, it is clear that the game of Go has affected war-strategy. The "Beat" of offense, defense, sacrifice... its all there in Go. Its very fundamentally different from Football or Chess, and therefore its easier to see how it influenced Chinese style thinking (contrasting against American / Football style thinking).
In the game of Go, there is "win" or "lose", but its really a reflection upon the territory you gained or lost. Games of Go are often decided by +/- 20 points (ex: I have 180 points an the opponent has 160 points, in a hypothetical Chinese counting game). Because I have more points, I "won".
But this style of game might be better at understanding the grayness that goes into "win" or "loss"... at least better than Football or other games. Especially because in Go, there are positions (ex: Seki, Ko, etc. etc.) that locally are ambiguous, you really can't say who "won" a Seki or "won" a Ko by looking locally. The global-effect of the position really makes the "win" or "loss" mindset irrelevant. (Usually the defender likes Seki, usually the attacker likes Ko. But... its complicated and really depends on the board state)
A Seki, by Japanese counting, is a local position where ZERO points are awarded to both players in the Seki-area. Nominally this is a tie on the win/loss scale, but you can imagine that forcing this "zero points" situation can be beneficial to one player or the other. So if we are to look at the local position and say "win" vs "loss", the words just don't make sense. Its a seki, its neither a win nor a loss. You'll have to look at the whole board, and the history of all the moves to see which player really benefited from it.
Perhaps a Chess-player would call a Seki a zugzwang: the only way to win is to not make a move (but in Chess, you're forced to move every turn, while in Go, you're allowed to pass your turn). Since Seki positions exist in Go, and because Go is popular in China (and ancient Chinese Generals), but not popular in the USA (and this "Seki" position really doesn't come up in any of our games), you can imagine that the Seki-position will affect Chinese Strategic thinking, but not necessarily American-Strategic war thinking.
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The blogpost asks: will "respawn" in MOBA, Call of Duty, and other modern video games change the psychology of the next-generation soldier? Or is the "respawn" mechanic going to allow the next-generation soldier to better come to terms with death? (a concept that's completely devoid in Football / Baseball). Is the "pretend death" of respawn-based gameplay a good or bad thing to our individual psychology / understanding of war? Who knows, but in 30+ years or so, when today's generation grow up to be the next-generation of generals and war-leaders, we can almost certainly see Counterstrike, Call of Duty, Starcraft, or DOTA references in the Presidential War Room.
This is largely a blogpost about how these games are imperfect at understanding war. But we humans keep using games as war analogies for some reason, despite their imperfections.
- jeffreyrogers 5y ago> The game of Go, is the big Chinese game of strategy. Warlords and generals from the past 3 millennia have played the game of Go. Surely this has also affected Chinese war and strategy? One of the interesting things about Chinese history is that they expanded by getting conquered (multiple times), most recently with the Manchus who became the Qing dynasty. Given the time scales involved I don't think it is a deliberate strategy, but perhaps the reason it's worked in China does has something to do with their historical approach to war/strategy.
- pfisherman 5y agoAmerican football does have ties. If the score remains tied after one period of extra time the game ends in a tie. In fact the final game of this past season famously ended up in a situation where there was a strong incentive to tie - both teams would make the playoffs is they tied, whereas the loser would be eliminated from championship contention. The game ended up tied near the end of extra time, and a big part of the drama was the resulting prisoners’ dilemma. Would the teams call a “truce” and let the game end in a tie - at the expense of a third team - or would one of them defect and try to win the game?
- invalidOrTaken 5y ago>This is largely a blogpost about how these games are imperfect at understanding war. But we humans keep using games as war analogies for some reason, despite their imperfections. I mean, there are very good reasons to do this: wars are very expensive to fight for training purposes. Games are stake-less and can be repeated (or over in 20 minutes, or have the rules change as desired, or...) Fidelity is useful, but it's not of absolute importance. There can similarities without identity.
- dragontamer 5y agoDespite the deep cultural connections between Football and the US Military, no one I'm aware of actually thinks of Football practice as military / war practice. Football, despite all of the military grandstanding that goes on TV, is just a game. Its how people have fun. ------- This article is about how these games ("just for fun") end up affecting military strategy, despite clearly not being about war at all. IE: America's ability to trust the NCOs in the field might very well hail from football. The Offensive coordinators do grand strategies, but they leave their trust to the Quarterback (who is like a squad-leader / NCO in the military analog). Similarly: your Baseball nerds can crunch numbers and statistics, and provide all kinds of strategies recommendations to the Pitcher. But at the end of the day, its the Pitcher (and the catcher) who decides what kind of ball to throw. --------- America's "decentralized" military structure / supreme trust in the NCOs in the field comes from somewhere. Maybe from the sports we play. These games have affected our military's organization structure at a fundamental level... despite having nothing to do with war.