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Maybe this should be broken down by language used? Are indie devs proportionally using as much C++ as AAA games? If yes then you might have your answer ;) I ha
by wink 5y ago
Maybe this should be broken down by language used? Are indie devs proportionally using as much C++ as AAA games? If yes then you might have your answer ;)
I have zero clue how game engines like Godot or Unity play into this. How is multithreading in C#?
Disclaimer: I don't like multithreading in C++ but I've never ran into serious problems in Java. This is aside from any other points, just use (and avoiding pitfalls) of multithreading.