3 ms·
I saw this first hand when I was overseeing the crash reports during the release of an online AAA game. A game with millions of players. A fairly frequent cras
by Agentlien 5y ago
I saw this first hand when I was overseeing the crash reports during the release of an online AAA game. A game with millions of players.
A fairly frequent crash bug was caused by a line with a comment explaining that it could theoretically cause a crash but that risk would be one in a million.
- Dylan16807 5y agoHow often did that code run? Even with one player, that would be too high for a per-frame risk...
- Agentlien 5y agoIt only happened on players connecting or disconnecting from the server. Unfortunately it was a server crash so once it did occur it discontented up to eight players.