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I got myself a PC with a high-end graphics card for the first time ever recently, and went through a phase of trying various games that would stretch its graphi
by mft_ 5y ago
I got myself a PC with a high-end graphics card for the first time ever recently, and went through a phase of trying various games that would stretch its graphical capabilities.
I was super excited to try Doom Eternal because I was one of the original Doom and Quake generation.
Sadly, I was really disappointed – it felt really linear, a series of set pieces delivered on a conveyor belt, like an old-fashioned arcade game. I installed the raytraced version of Doom 2 and enjoyed replaying it far more – even though Quake 2 wasn’t the best of ID’s titles.
- NathanOsullivan 5y agoI can't get into doom eternal either, but for the opposite reason. For me it is too arcadey - the way enemies flash when a glory kill is possible, the subsequent button combo and fixed animations, the oversaturated colour of items as they spew out of the killed enemy. it is just constantly shouting "this is a game!" in a way that for me personally, prevents any immersion in the world they have created
- stared 5y agoA bit on this "death by Candy Crush glitter" / "demon piñata": https://pmigdal.medium.com/doom-2016-vs-doom-eternal-ui-side-by-side-8058e996baae https://pmigdal.medium.com/doom-2016-vs-doom-eternal-ui-side...
- sumedh 5y agoThanks for the link, when I played Eternal I could feel something is wrong here, it does not feel like 2016 game which I loved, I just could not describe what was wrong, that article was perfect.
- skocznymroczny 5y agoInterestingly enough, the feelings you had towards Doom Eternal I felt towards the 2016 game. I think there are two main groups of DOOM gamers. One group, who considered the original games to be more of a survivor horror experience - you are stuck in the middle of nowhere, with only a shotgun and hordes of monsters blocking your path. Try to survive with the limited amount of supplies you have. The second group is people who consider DOOM to be more of an arcade experience - you are not stuck with the demons, they are stuck with you. The first group might not like Doom 2016 too much, but the second group would love it (and love mods such as Brutal Doom).
- stared 5y agoI always treated Doom as a horror, but not survival horror. Its fast-paced dynamics are built-in. You don't hide, you charge, you shoot while running. You bring hell to knees at their own game with sheer firepower and brutality. Unless, as you say, it is a "reverse survival horror" https://www.reddit.com/r/Doom/comments/ew1gfu/doom_is_a_survival_horror_game/ https://www.reddit.com/r/Doom/comments/ew1gfu/doom_is_a_surv... In that line, I retrospectively see Doom 2016 as an interaction between two villains. Samuel Hayden, a well-mannered mastermind. And you no-talk all-action, resolving all with force, and ripping demons with your bare hands.
- shantara 5y agoIt’s good to see someone else is commenting on this. I bought Doom Eternal on launch, but refunded it because of the mandatory Bethesda account and obnoxiously colorful, oversaturated UI. I’ve never seen anyone mentioning it before, just the general praise for the game.
- dijksterhuis 5y agoYeah, Eternal is very "ADHD kill spree" mode. Still good fun once you get over the UX though as the level progression is very well done. It gets pretty intense later on. Try Doom 2016 if you haven't already. You can turn off some of the arcardy elements in the "advanced" video settings. Turning off that, crosshairs, certain HUD elements, adding film grain etc. makes it more cinematic...
- swivelmaster 5y agoI wrote an essay about why I think Doom Eternal isn't as fun as it could be... the linear nature of the levels doesn't help, but I think there are much deeper gameplay issues. https://medium.com/@aaronnemoyten/doom-eternal-is-great-and-terrible-and-its-driving-me-nuts-or-interesting-decisions-are-what-c269e9c35889 https://medium.com/@aaronnemoyten/doom-eternal-is-great-and-...
- 7thaccount 5y agoYou and several comments below point out how you like the old doom games and not anything new. I would agree that the old games (including Quake) were masterpieces, but I still like Doom 2016, Eternal, Ancient Gods Part 1, and Ancient Gods Part 2. It isn't supposed to be serious and the gameplay took me awhile to master. I enjoy having to think about which weapon and which of the 2 upgrades I need for each scenario and how I need to constantly use the flamethrower, gory kills, and chainsaw kills as much as possible to keep armor, health, and ammo high enough. I haven't even scratched the surface to be honest as good players will even use a trick of rapidly switching weapons to deal out maximum damage while not having to wait so long to reload. I'm almost forgot that double jump, double dashing, and the double barreled shotgun's meathook all give you crazy movement abilities. Then there is trying to remember the weakness of every monster. So the setting isn't as good (and the story is whacky), but the mechanics switch it from an FPS to some kind of art form. The only thing missing IMO is Mass Effect style character specializations. I'm not as big of a fan of the platforming, but it's an interesting challenge.
- Aeolun 5y ago> it felt really linear, a series of set pieces delivered on a conveyor belt I’m confused. Isn’t this exactly what original Doom is?
- justsomehnguy 5y agoNo. Doom 1/2 monsters dont't crawl to you and then patiently wait for you to hit whatever gamepad button to play a funny animation[1]. They were dumb, sure, but look at the basic zombies in Eternal: they almost don't move. They exist only for the glory kills bonanza for E3 presentations, they aren't even dangerous. Look at the analysis[2]: > They should be chiefly considered as targets for glory kills, the flame belch or the chainsaw, depending on the player's current need for health, armor, and ammo respectively. Literal fodder. Yet they have 13 funny animations. Compare it to a Zombieman [0]: it's puny and doesn't pose a risk... until you get them in numbers and/or you are at the low health. And they are actively trying (as all other monsters) to get closer to you! And if we talk about a map design here then even D1 maps are not linear (eg [3] or [4]) and were more restricted by the technology (2.5 engine) and performance (386DX as a minimal CPU in SysReq always been a butt of the joke) than actual design. There is a lot of linear levels too, but you still progress them on your own pace and usually you can retract your steps all the way to the start. Overall both D2016 and Eternal (especially Eternal) is just Quake 3 in Doom setting, especially with all that platformer bullshit and fight arenas. [0] https://doomwiki.org/wiki/Zombieman https://doomwiki.org/wiki/Zombieman [1] https://youtu.be/31qYHl6Op2I?t=499 https://youtu.be/31qYHl6Op2I?t=499 [2] https://doomwiki.org/wiki/Zombie_(Doom_Eternal)#Tactical_analysis https://doomwiki.org/wiki/Zombie_(Doom_Eternal)#Tactical_ana... [3] https://doomwiki.org/wiki/E1M6:_Central_Processing_(Doom) https://doomwiki.org/wiki/E1M6:_Central_Processing_(Doom) [4] https://doomwiki.org/wiki/E1M4:_Command_Control_(Doom) https://doomwiki.org/wiki/E1M4:_Command_Control_(Doom)