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Yea, here's how what you observed in your coworkers changed my behavior. I used to share my free time projects widely with coworkers. Stuff like arduino robotic
by sovietmudkipz 5y ago
Yea, here's how what you observed in your coworkers changed my behavior. I used to share my free time projects widely with coworkers. Stuff like arduino robotics projects, fun sites I would build for silly reasons, etc. Some coworkers wouldn't enjoy it and instead pick it apart for any reasons that usually starts with "why didn't you just..."
It wasn't everyone, but I started to realize that I was triggering negative feelings in some people.
- rossdavidh 5y ago...although it does sound like you found a low-politics way to find out which of your coworkers are worth listening to.
- mathgladiator 5y agoThat why question sure is haunting isn't it. For example, I invented a programming language for board games and the #1 question I generally get is "why isn't that a framework". The hard part in life is learning to embrace your quirks.
- RangerScience 5y ago> programming language for board games Go onnnnn? :D
- Jtsummers 5y agoThey had a Show HN a few hours ago: https://news.ycombinator.com/item?id=30542230 https://news.ycombinator.com/item?id=30542230 It looks like that's what they're referring to.
- Tomte 5y agoIt took me three or four readings to understand your request. Go happens to be both a programming language and a board game, so I promptly forgot about it also being a verb.
- mathgladiator 5y agoI will! I even have a video: http://jeffrey.io/AdamaPlatformInTenMinutes.mp4 http://jeffrey.io/AdamaPlatformInTenMinutes.mp4 And I'm building it as a SaaS which I've made available: https://www.adama-platform.com/ https://www.adama-platform.com/ for "early access". I'm still trying to figure out how to explain it. Basically, take an IDL like proto/thrift. Then add in the ability to transform the data. Then add in a sense of privacy of who can see what. And boom, the foundation is laid for a document transform language. The reason to do all of that is because the state of the board game requires a great deal of care. For instance, wouldn't it be great to offer Undo? What if you hook a socket directly up the document and then differentiate state changes after privacy checking? Right now, it's a mess, and I'm forking efforts to work on a board game web ide where people can build board games online. Adama is the foundation for the IDE such that it starts collaborative from the get-go.
- ramses0 5y agoWith a little experience in this area, I think that a replay-log is the best way to go, possibly with some data "encrypted until revealed". eg: chess has algebraic notation and that allows replay, undo/redo, save/load, etc. If you were to come up with some notation for chinese checkers... blammo, same concept. The "replay log" doubles as a relatively expensive save-game format (re-run the steps). If you're doing something like texas hold'em, you might do: Deal @ 1 => "XX, YY"; Deal @ 2 => "AA, BB"; Flop "AH, 2H, 3S" ; Bet @ 1 => $12.34 ; etc... ...and then "materialize" the XX,YY things at the end, while maybe keeping individual + central records. eg: 1.json => (XX==4S, YY==5H) // 2.json => (AA==6H, BB==7H) // central.json == union(*.json) ...multiplayer is hard, but some sort of replay-log of the messages is my current thinking of the only rational outcome. If you're looking to make an online boardgame IDE, then focusing on devising a game notation (which may include privacy) would be helpful.
- mathgladiator 5y agoMy language generates document changes that go inside of a replay log. I basically translate document layout + transformation logic into JSON changes which can be joined under JSON merge. The neat thing about basing everyone on JSON merge is that I have a way to deal with buffer bloat very easily with flow control.