5 ms·
Naive diversification[0] is a noob-trap in many games. [0] https://en.m.wikipedia.org/wiki/Naive_diversification https://en.m.wikipedia.org/wiki/Naive_diversif
by lawl 5y ago
Naive diversification[0] is a noob-trap in many games.
[0] https://en.m.wikipedia.org/wiki/Naive_diversification https://en.m.wikipedia.org/wiki/Naive_diversification
- aloisdg 5y agovs min/maxing: https://tvtropes.org/pmwiki/pmwiki.php/Main/MinMaxing https://tvtropes.org/pmwiki/pmwiki.php/Main/MinMaxing
- rawbot 5y agoSome players would rather experience the whole game (what does this spell do? Is it cool?, etc.), instead of just focusing on one type of build and/or resorting to some type of guide or wiki to minmax their experience. I think RPG developers should always consider allowing players to respec (re-allocate their choices) mid-game, so they can always try out different builds without having to start from scratch.
- kibwen 5y agoIt is indeed fun to explore the full space of the game via a diversity of strategies for each class, but the point is that it will be optimal to explore them in distinct playthroughs. Runs of Slay the Spire are fairly short and it is designed for replayability, and it's also specifically balanced around the notion of the player exploiting synergies, so it will disfavor an unfocused deck.
- Jon_Lowtek 5y agoIn my opinion RPG developers should not only NOT do that, they should even do the opposite and hide more content behind exclusive choices of player character traits. I believe that most video game RPGs focus far too much on making these choices irrelevant and allowing to change them on a whim just perpetuates that.
- skocznymroczny 5y agoEvery beginner Diablo 2 player puts one point into every skill, instead of focusing on 1-3 main skills that should get 20 points and 1-5 points into secondary skills/"one point wonders".
- tpxl 5y agoThis makes the games boring tbh. Why have a hundred skills in the game if you'll only ever use two or three?
- kadoban 5y agoBecause the next run/character/whatever you can choose a different set of the ~hundred.
- tpxl 5y agoOnly a few are actually useful (or meta) being the problem.
- kibwen 5y agoSlay the Spire addresses this via the randomness of which cards are offered, which means that you have to design a deck without being remotely guaranteed to receive the cards necessary for whatever meta deck you have in mind. Unlike Diablo it's also exclusively a single player game, so there's less pressure to compete and more freedom to just have fun.
- tpxl 5y agoI know, but the person who I first replied to talked about Diablo :)