5 ms·
Took me a while to win but once I decided to stick on a strat from turn one (poison!) I won easily. from my very nooby position that seemed to be the thing for
by exdsq 5y ago
Took me a while to win but once I decided to stick on a strat from turn one (poison!) I won easily. from my very nooby position that seemed to be the thing for me - consistent strategy throughout the run
- croon 5y ago
- aloisdg 5y agoI would say that the easiest build are turtle build instead of raw damage (slam+block/ironclad, poison+block/silent, power+block/defect). Then you have the Watcher. I love mantra, stance and scry deck. But her raw easiest build is Pressure Point. You want a deck as small as possible (5 cards is enough) and mostly made of Pressure Points. Like you can have nothing else than 5 Pressure Points and it can close the run.
- yyyk 5y agoYou'd never reach this on a regular Ascension run, and it would probably still die against the Heart.
- aidenn0 5y agoYeah, my problem is never figuring out what deck I want to build, it's managing to build a deck with synergies when I have zero clue what cards I might get and with very few options to remove cards from the deck; you can make up for a missing card by buying one from the merchants, but then you tend to lack the resources to remove cards.
- thatguy0900 5y agoI think this is the big mistake new players make, they want to take every good card they see when really you should be skipping the majority of card drops,even if the card is good it probably isn't good for you right now.
- masklinn 5y agoA20 early game you often need to take even sub-par cards in order to get sufficient damage for the elites and boss (or you may have to avoid the elites which hinders your scaling). An other difficulty is the ability to “switch theme” and correctly pivot from a deck able to pass act 1 to a deck able to kill heart.
- aloisdg 5y agoSkipping card is often better than most card to avoid deck pollution and increase your odd to get your best cards. MtG decks always have a floor limit of card and players rarely go above.
- WastingMyTime89 5y agoIf by best card you mean the card which solves your problem right now, you definitely always need to take the best card rather than try to build an archetype. Knowing what is the best card is extremely unobvious for beginner however. Then, sometimes what’s best leads to boring play and you have to chose if you would rather win or actually enjoy your time.
- ridiculous_fish 5y agoI used to take the "best cards", then went through a phase of "have a plan and skip drops which don't advance that plan." But A20 streams take nearly all drops, but very thoughtfully; they are flexible and their plan adapts to what they are offered. There's no objectively good cards, it is always relative to your deck and relics, and the upcoming boss fight, yet with the Heart fight always in mind.
- shadytrees 5y agoI agree with this. As a player gets better at the game, they should be skipping less and taking more cards. A beginner player looks at the four options (three cards, and skip) and is able to assign (bad, good, bad, ok) to the four options. A more advanced player can maybe assign integer values (-1, +2, 1, 0). And a fantastic player can get down to an even finer resolution (-0.7, +1.8, 1.2, -0.1) -- once someone can value cards at that level, they can begin taking more of them because they can foresee how all the different mechanisms in a run make a card (at this current point in the run) stronger or weaker. You end up, for example, taking Bouncing Flask even when the deck already has three Shiv-based cards because you need scaling damage later in the fight; you take Well-Laid Plans and Piercing Wail even if the deck is killing everything on turn one because Act 4 fights will go much longer. (I can't take any credit for this. I just watch Jorbs content all day.)
- lawl 5y agoNaive diversification[0] is a noob-trap in many games. [0] https://en.m.wikipedia.org/wiki/Naive_diversification https://en.m.wikipedia.org/wiki/Naive_diversification
- aloisdg 5y agovs min/maxing: https://tvtropes.org/pmwiki/pmwiki.php/Main/MinMaxing https://tvtropes.org/pmwiki/pmwiki.php/Main/MinMaxing
- rawbot 5y agoSome players would rather experience the whole game (what does this spell do? Is it cool?, etc.), instead of just focusing on one type of build and/or resorting to some type of guide or wiki to minmax their experience. I think RPG developers should always consider allowing players to respec (re-allocate their choices) mid-game, so they can always try out different builds without having to start from scratch.
- kibwen 5y agoIt is indeed fun to explore the full space of the game via a diversity of strategies for each class, but the point is that it will be optimal to explore them in distinct playthroughs. Runs of Slay the Spire are fairly short and it is designed for replayability, and it's also specifically balanced around the notion of the player exploiting synergies, so it will disfavor an unfocused deck.
- Jon_Lowtek 5y agoIn my opinion RPG developers should not only NOT do that, they should even do the opposite and hide more content behind exclusive choices of player character traits. I believe that most video game RPGs focus far too much on making these choices irrelevant and allowing to change them on a whim just perpetuates that.
- skocznymroczny 5y agoEvery beginner Diablo 2 player puts one point into every skill, instead of focusing on 1-3 main skills that should get 20 points and 1-5 points into secondary skills/"one point wonders".