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When Epic bought the game "Rocket League" they promised not to change anything. At that time it had Windows, Linux, Mac, xbox, and playstation clients. 6 months
by superkuh 5y ago
When Epic bought the game "Rocket League" they promised not to change anything. At that time it had Windows, Linux, Mac, xbox, and playstation clients. 6 months after they aquisition they killed off the linux client (even for people who bought in-game purchases).
Epic lies. It is what they do. They are the epitome of a dangerous megacorp.
- smoldesu 5y agoFor the record, Rocket League is still perfectly playable on Linux (even online) through WINE or Proton. But yes, they did axe the native version.
- riskable 5y agoThe input latency is noticeably higher when you play like this though. It drove me nuts last time I tried it (using Steam Controller and Dualshock 4 controller). It's a big reason why Rocket League sucks so bad on the Nintendo Switch (input lag).
- smoldesu 5y agoYou sure it's not a V-Sync issue? Most Linux games will introduce input lag with in-game vertical sync, but if you disable it and let your compositor do it's job it tends to shape up just fine. Not saying that it was user error here, but I haven't noticed any significant input lag when I play it.
- ffpip 5y agoThey also made the game free to play. https://www.theverge.com/2020/9/15/21438194/rocket-league-free-to-play-release-date-psyonix-epic-games https://www.theverge.com/2020/9/15/21438194/rocket-league-fr...
- dymk 5y agoWhich is a big middle finger to those who had purchased the game. And I can't think of a game that didn't have the quality of its player base (and so, gameplay) decline after going F2P (looking at you, TF2).
- ketzo 5y agoThe costs and benefits around a game going F2P are too numerous to list in a HN comment, but I think it is extremely reductive to call it a “middle finger” just because you spent $20 four years and 500 hours of game time ago. More people playing the game you like is very good for that game receiving more investment/developer time. Shorter queue times, more revenue for the game in the form of mtx, and gameplay in a competitive multiplayer game should never (this is a big should, but in the ideal) get worse for an existing player because of skill-based matchmaking (something TF2 lacks).
- riskable 5y agoMaking Rocket League F2P meant that skilled players could register as many new accounts for themselves as they wanted and "rank up" their buddies in competitive matchmaking. This completely ruins the competitive aspect of the game since it's far too common to join a game and get completely crushed by some grand champion playing on a brand new account, teamed up with his friends. Another problem it enables is trolls: People make new accounts then join games to ruin the fun for everyone else. Account got banned? No problem: Make a new one. Repeat. The ranked play aspect of the game was completely ruined after Epic bought Rocket League.
- ketzo 5y agoThose are problems, true, but literally every modern competitive ladder deals with the three problems you're describing: smurfs, boosting, and trolls. Overwatch dealt with all three even when the game cost $40! In return for those problems, the game gets an instant, massive increase in players. Monetization usually increases, since modern mtx are usually much more effective than either subscription or one-time-purchase models. I'm not saying there are zero problems with going F2P. Obviously there are. But just as obviously, since so many studios have chosen to go that route, the benefits are worth it for the company. If the revenue benefits are worth it, they keep developing the game, keep running the servers, keep fixing bugs, rather than just letting the game die. That seems pretty good.
- superkuh 5y agoThat is because Epic was buying up popular games, removing non-$exploitable$ platforms from them, and securing them behind it's software walled garden. The point of buying Rocket League and then giving away "free" versions of it away was to get people stuck in their walled garden with the hope they'll use it and buy other things. They also ramped up the microtransactions. I don't like not being able to play the game on my OS anymore, but that's just a tree in the forest of behavior. Epic anti-competitive monopolist behavior is completely transparent if you've been watching from the start. They also attacked companies that created popular games using their engine by copying the games and releasing them for free to undercut their own engine customers (see: Fortnite vs PUBG). Epic uses their "free" software as a weapon, just like Microsoft did in the 90s.
- enraged_camel 5y agoYeah, they are one of my least favorite companies in the industry.