3 ms·
The broken at launch thing feels like a response to the increasing cost and resourcing of AAA titles. Big games these days cost a gazillion dollars to make. I i
by joshschreuder 5y ago
The broken at launch thing feels like a response to the increasing cost and resourcing of AAA titles. Big games these days cost a gazillion dollars to make. I imagine at some point in development they end up just being money pits and the developer wants/needs to recoup some cost to continue working on them.
Maybe this is a result of it being hard to estimate and budget new releases, rather than being explicitly consumer hostile (though it may well be as you say).