3 ms·
I have this, and it has a serious problem: the screen was built to be used in horizontal layout so the filters on it work well in horizontal but when looked at
by bullen 5y ago
I have this, and it has a serious problem: the screen was built to be used in horizontal layout so the filters on it work well in horizontal but when looked at in vertical there is a VERY bad bading effect because the left and right eye don't get the same image.
It's basically unusable.
That said the injection plastic case is great, but the buttons are so flimsy they either push the buttons all the time, and if you trim them they almost fall out of the case.
The best option for small handheld microcontroller console is this: https://shop.pimoroni.com/products/picosystem https://shop.pimoroni.com/products/picosystem
But the piezo speaker is bad.
And it does not have a mature dev. environement on Windows and no emulator/client unless you painstakingly consider blit-32 an option.
Also no connected features, so no multiplayer.
The .uf2 design is great for consumers but not very good for developers, we need some sort of filesystem.
That is the biggest flaw of the QSPI flash: it sounds great but in pratice it's VERY confusing. You basically need to hardcode what runs from flash and what runs from RAM, I'm still not sure how to do this...
- terrycody 5y agoI really hope there are some retro consoles can play Pico-8 games natively, but seems not yet?
- bullen 5y agoProblem with pico-8 is lua needs like 2MB RAM and it's too slow for a microcontroller. Keep in mind this thing is the graphics card... the framebuffer takes up alot of those 264K... But the original Celeste was ported to the Picosystem and released a few days ago: https://pixelpunker.itch.io/celeste-picosystem https://pixelpunker.itch.io/celeste-picosystem It's based on this C port: https://github.com/lemon32767/ccleste https://github.com/lemon32767/ccleste
- mhitza 5y agoThere is the GameShell by ClockworkPi, but their screen choice was rather unfortunate. Can't scale up to 2x pico8 games without squash/trim on vertical axis (can't recall exactly which of the two it is)
- bodge5000 5y agoAlso the Gameforce Chi, which has a better screen for it but library management is annoying (when you play a game it downloads the cart, and the cart in the file system goes right next to splore. You can put them in a folder but it doesnt automatically do this when downloading a game, so theres regular maintenance involved)
- flobosg 5y agoThe Pocket CHIP could run Pico-8 games.
- choo-t 5y agoI use an RG351V for this purpose, but lot of retro console are already able to play pico-8, either natively with the official binaries (like on the whole RG351 line) or with Fake-08 for Miyoo consoles and hacked 3DS/Switch/Vita.
- bodge5000 5y agoTheres also the Arduboy, which seems to have quite an active community. For me though, the lack of an on-device library (I'm assuming in the case of Pokkito as the site is down, but these devices generally only hold one game at a time) makes them too tedious to bother with. I had the Arduboy for a bit and yeh it was fun but I barely tried any of the new games made for it because it was just too much of a hassle to manually download and upload the games to the device, as compared to something like splore on pico-8 where its all on-system.
- RicoElectrico 5y agoThere were actual Nokia phones (like C2-05) with the same polarizer orientation problem of the LCD. And the irony is that dirt-cheap "Arduino" IPS screens from AliExpress do not have this issue.
- sitkack 5y agoThe original Odroid Go is an excellent ESP32 based system, has more memory and an expansion header. https://wiki.odroid.com/odroid_go/odroid_go https://wiki.odroid.com/odroid_go/odroid_go It isn't produced anymore, but it wouldn't be difficult to make a clone.