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I think the idea of nfts is cool, imagine star citizen where everyone could model ships and sell them as nft and set a counter of how many they sell (are availa
by Bombthecat 5y ago
I think the idea of nfts is cool, imagine star citizen where everyone could model ships and sell them as nft and set a counter of how many they sell (are available) the market should then set the value between work put in to design the ship, sell it and how many are available.
So juat like right now, you could buy a ship for 5 dollar, cheaply designed and thousands are available (or endless) or get a unique nice and good looking ship for ome thousand (or more?) because you need to pay the work of one guy for several days and its only one time available.
What get right now: bullshit, scams and everything controlled by the company selling the game.
- tasha0663 5y ago> imagine star citizen where everyone could model ships and sell them as nft and set a counter of how many they sell (are available) the market should then set the value between work put in to design the ship, sell it and how many are available. Uh, is that fun or am I back in economics class?
- 83457 5y agoYes
- nest0r 5y agoBut why would I need NFTs for that?
- saurik 5y agoNFTs (as defined by ERC721 or whatever it is) by and large end up acting as an interoperable standard that allows the assets to be traded on unified exchanges with assets from other games in a way that doesn't require any of the game developers to have to deal with money transmission issues (as they would only ever sell, not buy or facilitate trade). Like in some sense all the NFT is to the game you develop is a minimal external yet-trustable representation of the existence of some in-game asset so people can then go and use all of these systems you don't have to worry about to trade it around and then anyone can provide the receipt back to your game later to be the potentially-new owner.
- nest0r 5y agoWhy would any publisher do that? They make their profit on ingame marketplaces by taking a cut of the transaction it just doesn't make any sense.
- Bombthecat 5y agoThe publisher can take a cut from minting (creating an nft) and taking a cut from every sale, for example 30 percent first sale and then any other sale 10 percent.
- nest0r 5y agoWhat would be difference between whaht they are doing now ie. Steam wihth cosmetics in csgo or tf2 and NFTs? It would only add overhead.
- thebean11 5y agoWouldn't it remove overhead? They don't need to develop or host the "auction house" or whatever it is.
- paulmd 5y agotokens are just tokens, it's like having a bunch of pointers to JSON documents in a big flat file. if you want the tokens and their data to be discoverable then you still need to host some kind of UI to let people browse and issue transactions. All blockchain gives you is the payment and settlement part of the process (a private key can reassign "ownership" of the pointer to your document), and it does so at the expense of any ability to reverse a fraudulent or accidental trade. Got a virus and lost your apes? Wow sucks to be you, if you're no longer the owner please take it out of your profile. this is such a widespread misrepresentation/falsehood in crypto, that it makes all this other stuff go away, like we suddenly won't have any trading firms or crypto exchanges, therefore no need for buildings or employees or heating or lighting. I've literally had people on HN tell me that crypto was gonna mean no more "wasted power and heat" from financial services companies, like commodities or equity traders are just gonna disappear because we came up with a new mechanism for HFT.
- Bombthecat 5y agoNfts itself aren't the "game changer" the game changer is the combination of nfts and smart contracts, where various attributes are defined for the nfts, and they are not changeable. In the steam marketplace, the developer can change things easily, like changing a super rare card in a collectable card game to a common card.
- Tyr42 5y agoOr just reprinting a card in future sets, if you want an example from Magic the Gathering.
- nest0r 5y agoThat doesn't sound like it would be an incentive for a publisher or developer.
- donmcronald 5y agoIt seems like all negatives IMO. How does a developer re-balance a game if they sold an NFT item that's game breaking? Do you upgrade every other NFT item to compensate? Who pays for that? Everything on the blockchain is a transaction, so who's going to pay for attribute changes? What if you want permanent damage on items so that pristine NFT items are more valuable? Who's going to pay the transaction fee to have their item tagged as damaged or destroyed or with any negative stat? We already know in game items that affect gameplay basically ruin the game for anyone that isn't a whale. The NFT proponents think they can get everyone emotionally invested like the whales are, but good luck catering to the masses to keep them happy. It's only possible with whales because there aren't many of them and they're the largest source of revenue. Once you realize that blockchain and NFTs are about charging processing fees for every single event that happens the whole thing looks terrible. Eventually you'll be paying fees to track your items stats, so every time you click or tap it costs money.
- staticman2 5y agoThe developer can change the code of their engine at any time, including interpreting rare nfts to be equivalent to common NFTs, so this doesn't make any sense to me.
- 5y ago
- fattless 5y agoI’ve always said that something like this could be a cool idea, but I don’t get why nft/blockchain is necessary. Speaking about the Ubisoft nft thing (because I understand it the best), Steam marketplace has been doing the same thing very well for years, offering a very similar expirence. Is there something I’m missing?
- kipchak 5y agoThe only downsides to to the Steam marketplace is it hasn't caught on very much outside of Valve's own titles, and you can only cash out to store credit, which has resulted in third party trading sites that run on top of the steam marketplace to emerge such as marketplace.tf, which relies on trusting the site not to swindle you. Both of those are fairly small issues, I think the trickier part is creating an environment/reason for anyone to care about the digital items that are for sale.
- fattless 5y agoAgreed. These all seem like problems that can be solved somewhat easily, this seems like a problem that has been solved already and others are trying to cram blockchain into it. Like I said, could be totally missing something though.