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When eating a meal, how the meal tastes (burnt) is at least #2 on my top priorities (just below whether it will lead to illness). When consuming an app though,
by ironmagma 5y ago
When eating a meal, how the meal tastes (burnt) is at least #2 on my top priorities (just below whether it will lead to illness). When consuming an app though, bundle size has got to be at least #5, far below something like "Does the app do what I want?" and "Is it performant" etc.
While it would be nice if everything was optimized, it's really not comparable to a meal tasting good, since that's basically the main reason to have a meal in the first place. Most people don't care about bundle size, especially when it's tens of megabytes versus gigabytes.
> the typical amount of trying is really bad
Again, we really have no way of measuring just how bad it could be. IMO it feels like everything could be way, way worse.
- Dylan16807 5y ago> When consuming an app though, bundle size has got to be at least #5, far below something like "Does the app do what I want?" and "Is it performant" etc. This much space is a pretty big cost. It represents wasted dollars, or shuffling data, or not getting it downloaded in time, or not having room for the pictures you want, etc. > Again, we really have no way of measuring just how bad it could be. If five minutes did this much, and this is within a couple orders of magnitude of typical, then we can conclude that the typical effort is really bad. How much worse it could be might be an interesting thought experiment, but doesn't affect the above conclusion. It could probably get almost infinitely bad if there was zero cleanup effort. But that's the difference between 1/10 effort and 2/10 effort. If I'm demanding 6/10 effort for a professional product, the difference between 1/10 and 2/10 doesn't matter to me.