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In my opinion it's more the contrast and the expectation. I am waiting for something like the metaverse and I do realize that it will not happen as hoped. I g
by Qello 5y ago
In my opinion it's more the contrast and the expectation.
I am waiting for something like the metaverse and I do realize that it will not happen as hoped.
I got 3D glasses in 2005 or so when I had a crt display and it was a fun novelty.
I watched 3D movies in the cinema and it's a nice novelty but I do prefer a brighter screen.
I watched 3D movie on a flat screen display and it was okay.
I got a HTC vive pro with wireless and valve index controllers and it's also a nice novelty so far.
VR is in my opinion a success if it becomes normal but no one really uses it day to day.
20 million devices? From a global company? In a market were 14 year old kids already own a 1000$ phone? Success I don't know.
People bought 3D televisions as well so that's that.
My personal expectation was that VR is going to be used for training people to drive, industriel training and lighthearted sports. But as something central like I imagined the metaverse or what ready player one proposed? We are far away from that.
That portable Linux VR headset will lay around at plenty of places of nerds having fun of it for a bit and then it becomes obsolete. An expensive toy.
- Aeolun 5y ago> VR is in my opinion a success if it becomes normal but no one really uses it day to day. I think pretty much all the members of my family regularly play games in VR (on their own headsets). > But as something central like I imagined the metaverse or what ready player one proposed? We don’t actually want that. That movie was supposed to display something dystopian. Meta is something dystopian.
- georgewsinger 5y agoHeh. My personal take on Facebook's Metaverse[1] is that it jams the entire framing of VR computing through the prism of "social network", which causes all kinds of poor product focus and misaligned incentives. With that said, I personally don't mind Meta selling Quest units at a loss. It's been a net good for the ecosystem (IMO), and has exposed a lot of people to VR who wouldn't be able to afford a headset otherwise. I just think their product direction & focus is otherwise shit. [1] https://simulavr.com/blog/we-dont-want-the-metaverse/ https://simulavr.com/blog/we-dont-want-the-metaverse/
- floatboth 5y agoIt's mostly just a shitty version of VRChat with people you don't like.
- ianbutler 5y agoI'll start by saying I don't want a metaverse and no one else I know with VR headsets do either. We really like them as media consumption devices and for gaming, chatting and working out. But I don't want to or need to live in the device and they don't either. You have to look at the curve of adoption VS total number, the trajectory they're on. In only 3 years they've managed to grow to that number. If it continues they will be at console numbers in under 10 years. Which a quick Google has told me before is about 85-100 million consoles. Gaming and media, fitness and social are massive multi 100s of billion dollar markets and I see that being the long term success of VR not this live your life in it type deal. Also friendly reminder a lot of these cyberpunkesque films and shows are dystopic in nature it's not to be emulated it's to depict failings of society that led to those states. I love the aesthetic of cyberpunk as much as anyone else but the societies they live in are warnings to us, not desired outcomes.