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So the Quest 2 sold over 12million headsets in the last year. And over the last few years VR has seen a growth rate of over 20% YOY. I always wonder if when peo
by ianbutler 5y ago
So the Quest 2 sold over 12million headsets in the last year. And over the last few years VR has seen a growth rate of over 20% YOY. I always wonder if when people like you make a comment if you actually look at figures or just go with your gut because you don't like something. I'm guessing the latter. The mass adoption is happening right under your nose, an entire generation of US kids are growing up with VR right now because of the perfect storm of lack of consoles, a pandemic keeping them home and widely available cheap hardware from Meta.
- rvz 5y ago> So the Quest 2 sold over 12million headsets in the last year. And over the last few years VR has seen a growth rate of over 20% YOY. Right. So how on earth does this 'Simula One' stand a chance against the rest of the competition, especially when Apple, Sony, Microsoft plan on or are already competing against Meta? Compared to the competition, price and adoption, the 'Simula One' is a first-gen obsolete contraption. > I always wonder if when people like you make a comment if you actually look at figures or just go with your gut because you don't like something. Then you are just as bad as I am. Pulling figures without sources and then saying 'actually look at figures' isn't evidence. Where is the source for the 12 Million and 20% YoY? Just Google it isn't evidence either. Then this this also you: > an entire generation of US kids are growing up with VR right now because of the perfect storm of lack of consoles, a pandemic keeping them home... The US is not the world and people (and kids) simply won't stay in-doors forever, since lockdowns aren't forever. It's quite silly to think that kids would want to stay in-doors like they did in the pandemic to justify the 'need' for VR other than playing games in the metaverse. For devices like Simula One, it's dead on arrival due to the mindshare of the Oculus / Meta Quest. If there was the next device to surpass the iPhone, it is simply AR glasses. Otherwise, why exactly is Google [0] Meta [1] trying to get there before Apple eventually does? > ...and widely available cheap hardware from Meta. Thank you for confirming that the 'Simula One' stands no chance at all against Meta Quest. [0] https://www.cnbc.com/2020/06/30/google-acquires-north-augmented-reality-glasses-start-up.html https://www.cnbc.com/2020/06/30/google-acquires-north-augmen... [1] https://www.roadtovr.com/project-nazare-ar-glasses-facebooks/ https://www.roadtovr.com/project-nazare-ar-glasses-facebooks...
- neonbones 5y ago>For devices like Simula One, it's dead on arrival due to the mindshare of the Oculus / Meta Quest. I don't understand why you (and other users here) compare this to Oculus. Oculus is a Redmi phone of VR. Yeah, people buy it, and most individuals (~70% of steam users) buy 1080 monitors. Still, there is a considerable market for 6k Apple Displays or 4k monitors. And people still buy top-tier phones for ~1k USD when they can buy a model for 250-300 and get 90% features and performance (usually except camera) of a 1k device. I got Oculus Quest and used a few other VR and still will consider Simula because it's a device for me, someone who buys 6k Apple Display, 64 GB ram laptops, and 3080Ti GPU. Someone who wants crisp fonts, high PPI, optimized DE for Linux system. Because I need it for my needs, and there are million people like me.
- ianbutler 5y agoI don't think it would, but it doesn't have to because they're not targeting the same market which is pretty obvious. And that wasn't your initial argument either, your argument was a generalization against the whole of VR.
- rvz 5y agoMy whole initial argument is both towards the late to market and obsolete first-gen ‘Simula One’ against the crowded competition and predicting the next consumer product that will likely supersede the iPhone and it clearly isn’t VR headsets as I have explained and you have already admitted. > your argument was a generalization against the whole of VR. My generalization of VR is towards its limited market and use cases to special VR games or VR training. Other than that, what other uses cases exist for it? Also, where are the sources to that 12 million and 20% year over year figures that you just brought up? I think we both know how limited and niche VR headsets are towards games and VR training.
- deleted 5y ago[deleted]
- ianbutler 5y ago
- al2o3cr 5y agoI always wonder if when people like you make a comment if you actually look at figures or just go with your gut because you don't like something. I'm guessing the latter. On the other hand, I don't wonder whether people who think negging is an argument are fanbois.
- ianbutler 5y agoWell since you cut out my actual argument and substantiation I guess you could see it that way. I tend to negg on top of making my arguments though.
- Qello 5y agoIn my opinion it's more the contrast and the expectation. I am waiting for something like the metaverse and I do realize that it will not happen as hoped. I got 3D glasses in 2005 or so when I had a crt display and it was a fun novelty. I watched 3D movies in the cinema and it's a nice novelty but I do prefer a brighter screen. I watched 3D movie on a flat screen display and it was okay. I got a HTC vive pro with wireless and valve index controllers and it's also a nice novelty so far. VR is in my opinion a success if it becomes normal but no one really uses it day to day. 20 million devices? From a global company? In a market were 14 year old kids already own a 1000$ phone? Success I don't know. People bought 3D televisions as well so that's that. My personal expectation was that VR is going to be used for training people to drive, industriel training and lighthearted sports. But as something central like I imagined the metaverse or what ready player one proposed? We are far away from that. That portable Linux VR headset will lay around at plenty of places of nerds having fun of it for a bit and then it becomes obsolete. An expensive toy.
- Aeolun 5y ago> VR is in my opinion a success if it becomes normal but no one really uses it day to day. I think pretty much all the members of my family regularly play games in VR (on their own headsets). > But as something central like I imagined the metaverse or what ready player one proposed? We don’t actually want that. That movie was supposed to display something dystopian. Meta is something dystopian.
- georgewsinger 5y agoHeh. My personal take on Facebook's Metaverse[1] is that it jams the entire framing of VR computing through the prism of "social network", which causes all kinds of poor product focus and misaligned incentives. With that said, I personally don't mind Meta selling Quest units at a loss. It's been a net good for the ecosystem (IMO), and has exposed a lot of people to VR who wouldn't be able to afford a headset otherwise. I just think their product direction & focus is otherwise shit. [1] https://simulavr.com/blog/we-dont-want-the-metaverse/ https://simulavr.com/blog/we-dont-want-the-metaverse/