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So many people are complaining about price of a first gen enthusiast device. You know the Apple II (~1500 in 1977) is 5k in modern dollars, and sold over 5m un
by stocknoob 5y ago
So many people are complaining about price of a first gen enthusiast device.
You know the Apple II (~1500 in 1977) is 5k in modern dollars, and sold over 5m units, right?
If the device solves a genuine productivity problem for you, 3k is cheap.
- rvz 5y ago> If the device solves a genuine productivity problem for you, 3k is cheap. I don't know why anyone would buy this contraption that costs more than a Oculus / Meta Quest or a HTC Vive and is targeted at consumers. Like you said; it is a 'first gen' which usually means this is an instant don't buy. Even if you wait for it to be cheaper, the use-cases are already limited with the consumers getting frustrated and will just purchase an Oculus VR headset from Meta. The next consumer product that will have a mass adoption like the iPhone, will certainly be AR glasses from either Apple, Google or Meta. Definitely not VR headsets and contraptions like this one which that ship has already sailed.
- moron4hire 5y agoI've been hearing people say "VR is dead, AR has killed it" for the last 10 years straight, all while not knowing anyone using AR past novelty apps, all while enjoying the biggest year for VR. Every. Single. Year.
- ianbutler 5y agoSo the Quest 2 sold over 12million headsets in the last year. And over the last few years VR has seen a growth rate of over 20% YOY. I always wonder if when people like you make a comment if you actually look at figures or just go with your gut because you don't like something. I'm guessing the latter. The mass adoption is happening right under your nose, an entire generation of US kids are growing up with VR right now because of the perfect storm of lack of consoles, a pandemic keeping them home and widely available cheap hardware from Meta.
- rvz 5y ago> So the Quest 2 sold over 12million headsets in the last year. And over the last few years VR has seen a growth rate of over 20% YOY. Right. So how on earth does this 'Simula One' stand a chance against the rest of the competition, especially when Apple, Sony, Microsoft plan on or are already competing against Meta? Compared to the competition, price and adoption, the 'Simula One' is a first-gen obsolete contraption. > I always wonder if when people like you make a comment if you actually look at figures or just go with your gut because you don't like something. Then you are just as bad as I am. Pulling figures without sources and then saying 'actually look at figures' isn't evidence. Where is the source for the 12 Million and 20% YoY? Just Google it isn't evidence either. Then this this also you: > an entire generation of US kids are growing up with VR right now because of the perfect storm of lack of consoles, a pandemic keeping them home... The US is not the world and people (and kids) simply won't stay in-doors forever, since lockdowns aren't forever. It's quite silly to think that kids would want to stay in-doors like they did in the pandemic to justify the 'need' for VR other than playing games in the metaverse. For devices like Simula One, it's dead on arrival due to the mindshare of the Oculus / Meta Quest. If there was the next device to surpass the iPhone, it is simply AR glasses. Otherwise, why exactly is Google [0] Meta [1] trying to get there before Apple eventually does? > ...and widely available cheap hardware from Meta. Thank you for confirming that the 'Simula One' stands no chance at all against Meta Quest. [0] https://www.cnbc.com/2020/06/30/google-acquires-north-augmented-reality-glasses-start-up.html https://www.cnbc.com/2020/06/30/google-acquires-north-augmen... [1] https://www.roadtovr.com/project-nazare-ar-glasses-facebooks/ https://www.roadtovr.com/project-nazare-ar-glasses-facebooks...
- bee_rider 5y agoEven in the 90's, computers were like a couple thousand dollars.
- throw10920 5y agoA first-gen enthusiast device with first-class Linux support, even. > If the device solves a genuine productivity problem for you, 3k is cheap. Exactly! I expect my productivity to go up significantly when I upgrade from a few 2D monitors to a 3D virtual space. Also, "if you're not paying, you're the product" still applies when you pay $300 for a device like the Quest that slurps your data straight to Zuckerberg as fast as humanly possible.
- tadbit 5y ago> A first-gen enthusiast device with first-class Linux support, even. This is speculative. We have yet to see how well Simula OS will do and how well it's supported by the company.
- Aeolun 5y ago> You know the Apple II (~1500 in 1977) is 5k in modern dollars, and sold over 5m units, right? I think the difference might be in the price point of all your competitors, or the increased marginal utility of your product. Using this headset over any of the existing ones, what benefit do I get? The software is already open, so I can use it with any headset. My sole concern is getting the absolute best headset.
- stocknoob 5y agoPer the OP: > While existing headsets are optimized for gaming, ours is optimized for productivity: it features bleeding edge high-resolution displays, has a detachable compute pack with specs comparable to a premium office laptop (x86 architecture), and runs a VR specialized Linux distro optimized for clear text. Sure, if you can find a standalone headset with comparable resolution, CPU, and OS, use that!