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> upload speeds for DSL and Cable have usually been only 10-20% of download speeds Why or how is that an issue? Anybody that contributes to the seeding, howeve
by Pooge 5y ago
> upload speeds for DSL and Cable have usually been only 10-20% of download speeds
Why or how is that an issue? Anybody that contributes to the seeding, however small, matters. Because files are cut into a lot of pieces, there is no competition for the "faster upload speed".
> Also the hassle with port forwarding
That, I can understand, but it's fairly easy to open a port. And if your router supports it you can enable UPnP.
I am the exact opposite of you: as I user, I absolutely love it and it has to be one of my favorite piece of technology.
- wink 5y ago> Why or how is that an issue? Anybody that contributes to the seeding, however small, matters. Because files are cut into a lot of pieces, there is no competition for the "faster upload speed". If it's a localized thing, for example a game client in your language, and everyone has shitty upload speed, the critical mass would need to be 10x as big so that not everyone has a shitty download rate. Maybe a few single cases soured me on the experience. > port forwarding. it's easy if you do 'port X to machine Y' but like in the above example, try 3 computers in the network who need the same 20GB download. it sucks. (esp if it's not /a file/ you can then locally distribute, but it's a game company's launcher)
- Pooge 5y ago> critical mass would need to be 10x as big so that not everyone has a shitty download rate Yes, but those who are downloading have - in the best case scenario - a better bandwidth and can therefore seed even more than before. From my experience, the scenario where nobody is seeding anymore - which wouldn't happen in this case - is much worse than the scenario where everybody has a slow upload speed. The more people download, the more they seed. Sure, there's a bottleneck at the start of the life of the torrent (essentially the creator of the torrent), but after it really evens out. > it's easy if you do 'port X to machine Y' but like in the above example, try 3 computers in the network who need the same 20GB download I'm sorry, I don't think I understood correctly. I'm going to answer as I understood: in that case, wouldn't you just attribute different ports to your local devices?