4 ms·
Because I dislike it so much as a user that I never got into it and never would have thought to propose it. In Germany, before Fibre (and lol who has that), up
by wink 5y ago
Because I dislike it so much as a user that I never got into it and never would have thought to propose it.
In Germany, before Fibre (and lol who has that), upload speeds for DSL and Cable have usually been only 10-20% of download speeds, and I know a lot of people who have stayed away from it for that reason alone. Yes, you can limit it, but it kinda kills some of the whole thing. Also the hassle with port forwarding etc.pp. I think I didn't have a client installed on any machine for the last 10 years.
- Pooge 5y ago> upload speeds for DSL and Cable have usually been only 10-20% of download speeds Why or how is that an issue? Anybody that contributes to the seeding, however small, matters. Because files are cut into a lot of pieces, there is no competition for the "faster upload speed". > Also the hassle with port forwarding That, I can understand, but it's fairly easy to open a port. And if your router supports it you can enable UPnP. I am the exact opposite of you: as I user, I absolutely love it and it has to be one of my favorite piece of technology.
- wink 5y ago> Why or how is that an issue? Anybody that contributes to the seeding, however small, matters. Because files are cut into a lot of pieces, there is no competition for the "faster upload speed". If it's a localized thing, for example a game client in your language, and everyone has shitty upload speed, the critical mass would need to be 10x as big so that not everyone has a shitty download rate. Maybe a few single cases soured me on the experience. > port forwarding. it's easy if you do 'port X to machine Y' but like in the above example, try 3 computers in the network who need the same 20GB download. it sucks. (esp if it's not /a file/ you can then locally distribute, but it's a game company's launcher)
- Pooge 5y ago> critical mass would need to be 10x as big so that not everyone has a shitty download rate Yes, but those who are downloading have - in the best case scenario - a better bandwidth and can therefore seed even more than before. From my experience, the scenario where nobody is seeding anymore - which wouldn't happen in this case - is much worse than the scenario where everybody has a slow upload speed. The more people download, the more they seed. Sure, there's a bottleneck at the start of the life of the torrent (essentially the creator of the torrent), but after it really evens out. > it's easy if you do 'port X to machine Y' but like in the above example, try 3 computers in the network who need the same 20GB download I'm sorry, I don't think I understood correctly. I'm going to answer as I understood: in that case, wouldn't you just attribute different ports to your local devices?