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They don't need dark patterns, they're already making a boatload of money indeed. If the trend continues, that means more paid consultants working on open sourc
by 1_player 5y ago
They don't need dark patterns, they're already making a boatload of money indeed. If the trend continues, that means more paid consultants working on open source Linux desktop libraries [1]. Win-win in my book.
It actually feels good that the 30% cut Steam takes out of my purchases partly goes to improve my Linux desktop experience. Better for me as a user than if they were taking a smaller cut and focusing on Windows only.
1: Valve has been sponsoring work on Wine, Wayland, KDE, mesa gfx drivers, dxvk, and others.
- Torifyme12 5y agoFor all that the Linux community tried, and god did we try, we didn't make real gaming on Linux progress until Valve started throwing developers are the projects. You can easily attribute real gaming (I love free civ as much as the next person, but it's not the same) coming to Linux Desktops.
- account42 5y agoValve have done a lot, but there were commercial games available for Linux before Steam. Even the first Humble Bundle was before Steam for Linux.
- BbzzbB 5y agoIsn't restricting your choice pool to FOSS games a satisfying compromise for GNU/Linux gaming? https://www.gnu.org/philosophy/nonfree-games.en.html https://www.gnu.org/philosophy/nonfree-games.en.html Obviously kidding, Valve's efforts will IMO greatly expand Linux's target audience which is laudable. Seems to me that limitation was one of the main pullbacks for Linux adoption, especially in non-developer circles. Requiring dual-booting just for games on the Windows partition is not a convenient band-aid, and Stallman's solution never was one at all.
- Aeolun 5y agoThe other one is MS Office. If you get those two right, linux is a viable desktop OS.