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The block chain may be able to validate a license to a copy of the game, but that doesn't encompass hosting/delivery of content. The actual content of NFTs, ti
by mey 5y ago
The block chain may be able to validate a license to a copy of the game, but that doesn't encompass hosting/delivery of content. The actual content of NFTs, tiny PNGs, are still hosted behind a URL. Putting 60+GB AAA titles out there for all time isn't something a Blockchain itself can solve.
I also don't know how IPFS people would feel if they became the CDN for commercial software.
- Ekaros 5y agoTorrents are a thing, but still I won't give my bandwidth for something I paid good money for. Just no.
- WithinReason 5y agoI would if it meant paying 30% less
- maccolgan 5y ago>CDN for commercial software What does that have to do with IPFS? IPFS doesn't really care what's on top of it. All of the prospective "stores" can host their own IPFS nodes and contribute to the bandwidth availability, just like how a CDN works.
- legitster 5y agoI think it's reasonable to believe that third party CDNs would pop up in the world. The feature would be that it's structurally decentralized in a way that decouples content creators from delivery.
- Macha 5y agoWhat would be the business model for the CDNs? If they're paid by the publisher, you're back to the game vanishing when it's no longer profitable for them to provide it. If they're paid by the user, this feels a worse user experience than the centralised status quo of steam.
- ui4jd73bdj 5y agoIt doesn't decouple them. The cdn still needs rights to share the content from the creator. Why would the creator give anyone else the right than say steam? So you would have a NFT of your game that only works in one platform since others cannot distribute it.