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Cyberpunk 2077 Update 1.5
- taspeotis 5y agoYou want release notes? These are release notes: https://docs.unrealengine.com/4.27/en-US/WhatsNew/Builds/ReleaseNotes/4_27/ https://docs.unrealengine.com/4.27/en-US/WhatsNew/Builds/Rel... And they turn them out release after release.
- chakintosh 5y agoApples to oranges. You're comparing an entire Engine to a video game. UE not only a game engine, but is also used in Cinema, ArchViz, Animation, Automotive ... It's got thousands of people working on it.
- Semaphor 5y agoI compared it to two games I play [0], turns out they are still normal to small. [0]: https://news.ycombinator.com/item?id=30426333 https://news.ycombinator.com/item?id=30426333
- maccard 5y agoUE4's release notes are closer to a changelog than a set of release notes. (I used to work for Epic, so have first hand experience here).
- cloutchaser 5y agoI just don't get all the hate about this game. I completed it on PS4, including every single side quest, and hardly had any bugs. On the other hand the storyline was probably the best I've ever played, with the possible exception of the original Deus Ex. The rock star turned terrorist sounds completely absurd the first time you hear it, but they really make it work with the character. And that's just a small part of a great story. The visuals are absolutely amazing, I've never felt like a tourist in awe in a game before, but it happened in Cyberpunk. They really did build an amazing world to play in. This patch makes me hopeful that there will be more quests and maybe a follow on game at some point. It would be a really big shame if there wasn't.
- agilob 5y agoIt's mostly FUD driven, after CP there were worse quality releases of eg. Battlefield, GTA but they didn't gain that much media coverage and somehow Sony didn't pull them out from their store to "protect players from bad purchase decisions"
- Ygg2 5y agoDid they pull Fallout 76?
- ohcomments 5y agoMy understanding is that the whole hate around the game is the fact that it got over-hyped with everyone just raising the expectation to then finish with a suboptimal release that was worse than dog shit on a sidewalk... Everyone that stepped on it, obviously, got frustrated and reacted on it. Can't blame people for getting angry and reacting on something that was NOT what they paid for. We can blame them however for supporting this type of hyped releases by throwing money at game companies before they even give proof that their product is solid or even close to what they advertise.
- foxfluff 5y agoI'm gonna say that if you were content playing it on PS4, your expectations probably were far below that of the average player. I completely understand why people with high expectations were disappointed with the game.
- theshrike79 5y agoThe expectations weren't just high, they were completely bonkers. People were seriously expecting that a console released in 2013 - almost a decade ago - could run a fully realized city with an unique AI for every person in there, with huge crowds you could get lost in.
- mhh__ 5y agoRockstar still did a better job on the Xbox 360 than Cyberpunk did at launch on PC IMO. There was more stuff on the screen in cyberpunk but it felt extremely inconsistent and ungrounded
- LeoNatan25 5y agoI launched the game on PS5 with 1.5, and during the first few minutes of the Streetkid storyline, saw several characters T posing. This is a year and a half after original release, for a game that has several major delays as it is before release. This kind of jank wasn’t acceptable in the 90s and 2000s, let alone in 2020-2022. It’s amazing how incompetent this team has become.
- agilob 5y agoThis? Since CP there were a few releases of other big titles that got worse scores than CP
- kkjjkgjjgg 5y agoWhat is "T posing"?
- simongray 5y agohttps://en.wikipedia.org/wiki/T-pose https://en.wikipedia.org/wiki/T-pose
- agilob 5y agoNPC sometimes take T pose and stand still https://duckduckgo.com/?q=t+pose+cyberpunk&iax=images&ia=images https://duckduckgo.com/?q=t+pose+cyberpunk&iax=images&ia=ima...
- kkjjkgjjgg 5y agoOk so it means they botched the animation of some characters?
- foxfluff 5y agoThe animations are fine but the game fails to load them. As it fails other assets too, for example you might see your main character in a cutscene with her tits out because the clothes didn't load. [1] At launch the game had you T-pose without pants while riding a motorcycle... [1] https://www.reddit.com/r/cyberpunkgame/comments/sx031p/started_a_new_playthrough_and_this_cutscene_seems/ https://www.reddit.com/r/cyberpunkgame/comments/sx031p/start...
- Semaphor 5y agoThose aren’t gigantic. That’s pretty much normal-sized for Stellaris or Pathfinder:Kingmaker/Wrath of the Righteous patches. For fun, I looked at the latest major patch notes for Stellaris [0] and Wrath of the Righteous [1] CP 1.5: 300 lines, 24.6 kb Stellaris 3.3: 380 lines, 34.6 kb PF:WotR 1.2.0e: 416 lines, 30.8 kb I did nothing but paste the patchnotes into a txt file, so empty lines are still counted for all 3 games. [0]: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-242-3-3-libra-patch-notes-and-release-date-announcement.1511705/ https://forum.paradoxplaza.com/forum/developer-diary/stellar... [1]: https://store.steampowered.com/news/app/1184370/view/3137321254682171196 https://store.steampowered.com/news/app/1184370/view/3137321...
- theshrike79 5y agoThe CP patch notes didn't list every single change done, just the big ones that effect player experience.
- Semaphor 5y agoI’m not saying they changed more or less. But the title claims the patch notes are gigantic, and the site says they are the biggest they ever pasted. And that just sounds very wrong. That said, stuff like "Fixed an issue when combat mode was triggered while roaming." sounds like a similar granularity, but I haven’t played CP2077 yet, so I don’t know.
- NiteOwl066 5y agoI wonder how big is the impact of the pandemic on the industry. CP is not the only game that had many issues after covid virus spread all over the world. Personally I see that the productivity(and especially products quality) had decreased in the company I am working for.
- arrakis2021 5y agoHalo got delayed because of the pandemic. Well worth the wait. It’s not perfect but the campaign is the best it’s been in years and the multiplayer is amazing
- codemusings 5y agoI think Jason Schreier had the right take on this: the day this patch dropped is the day the game should have been released. For me the game was perfectly servicable on PS5 (minus some crashes) but some missing features were real head scratchers because you've come to expect them from similar immersive RPGs.
- stefanve 5y agoI played it on stadia on day one and I loved it , but then again I also enjoyed alpha protocol. Not sure if the patch list is so big that it really changes much. Would love to see a expansion
- sdfjkl 5y agoWill NPCs finally resist when you rip open their car door, pull them out and drive away in their vehicle? That always bothered me the most of all - in a town with violence at every corner, people leave their car doors unsecured and when someone attempts to hijack them, every single one goes "oh noes please" instead of shoving a weapon in your face. I did play through this recently, heavily modded with amazing community mods that completely rebalanced the rubbish combat and economy and fixed numerous bugs. I did enjoy it a lot (the world building is amazing and the story well written), but wouldn't have unmodded. One reason I'd never bother with consoles where modding isn't available.
- sdfjkl 5y agoThe mods I would recommend: Gameplay: Full gameplay rebalance (the most important one) https://www.nexusmods.com/cyberpunk2077/mods/3010 https://www.nexusmods.com/cyberpunk2077/mods/3010 , Reduce fall damage, Stop false attacks, Disable reveal position hack (NPCs don't automatically know where you are at all times), NeureSpec, Smarter Scrapper Visual: Alternate character creation lighting (removes green tint), Crouch vignette effect remover UI: Purify UI (clear up UI shaders), flib's UI improvements, Hide read shards, Highlight known specs, Muted Markers Cosmetic: Hide headgear Vehicle: No Camera Autocentering TPP, realisticdrivinexperience Other: No Intro Videos, Cyber engine tweaks (stability), redscript, RED4ext (CET compatible), Speed up time acceleration (skip unskippable cutscenes you've already seen), TweakDBext
- mikewhy 5y agoGreat list of mods. I also had a lot of fun with Geoengineering: https://www.nexusmods.com/cyberpunk2077/mods/2195?tab=images https://www.nexusmods.com/cyberpunk2077/mods/2195?tab=images
- foxfluff 5y ago> Will NPCs finally resist when you rip open their car door, pull them out and drive away in their vehicle? https://www.reddit.com/r/cyberpunkgame/comments/sxjb5f/just_started_the_game_on_ps5_my_jaw_dropped/ https://www.reddit.com/r/cyberpunkgame/comments/sxjb5f/just_...
- trzeci 5y agoI'm not quite sure if this is a right content for the HN. I'd rather discuss about challenges in the production or testing process. Perhaps discuss future of the base old gen consoles (This is a first title that has quite different content between PS4 and PS5). Discussing about game itself is polarizing, I know people hate this game, I know people love it and people don't care.
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- hirundo 5y agoI don't go back and replay any of the sandbox games I've completed, and that's very likely to include Cyberpunk. By the time I finished this game in detail I had more than enough, which is usual for these behemoths. The dozens and dozens of almost identical side missions were a lot of fun for a while but a slog by the end. I did enjoy the overall game. Same with Ghost of Tsushima and RDR2. But enough is enough. There's just too much else out there to sample. Are many of you getting a lot of replay value from the big sandboxes?
- criddell 5y agoI agree with you 100%. I haven't played Cyberpunk (yet) but I did finish Tsushima and just last weekend I finished Far Cry 6. At the start I usually pick the quests carefully and watch all the cutscenes. By the end I'm hammering the skip key and just want to be done with it. I wish the games were about half as long as they are. GTA5 was probably the last big game that, when I finished the main story, I was still having fun and that's mostly because it was pretty short for a AAA game. Katamari on the PS4 is a game that I wish I could buy more levels for. I had so much fun with that one.
- foxfluff 5y ago> At the start I usually pick the quests carefully and watch all the cutscenes. By the end I'm hammering the skip key and just want to be done with it. I've felt the same with many games. I don't think length is an issue per se, rather it's that they achieve that with filler and padding. I can imagine a bunch of young lowly paid game developers mass-producing low-effort side quests and other stuff to fill the world with. Like its only purpose is to give the player something to do (and some reward, for the loot & xp addicts) rather than to tell an interesting, compelling story and make you part of it. Length is an issue for other reasons but the urge to skip forward and just get on with it is, for me, 100% due to repetitiveness and boredom and lack of lasting quality.
- csomar 5y agoI played around 120 hours on 1.4 and I absolutely loved the game. I didn't have much bugs (almost none) but then I am running on a quite powerful box, so there is that. That being said, I'm a bit disappointed by the release. My main grievance about Cyberpunk is the very short story line. The game can be completed in 60-70 hours. There is very little to do on the open world (except hitting on other gangs and collecting their gear). It gets boring really fast. I'd have liked if the game had 120-150 hours of story line and 30-50 hours of open world exploration. I was expecting more quests, a stock exchange/bank, ability to buy/sell businesses, more cyberware tech or hacking puzzles. For anyone interested: Ignore the negative reviews. The game is amazing and with a capable PC (and with 1.5) you'll have a good enough playing experience. It's not a fake sci-fi game (though it borders on that) and it's not a more realistic GTA. It has a great and challenging story that makes you go online and read and play again to figure out stuff. The public is still intrigued about the ending. It might have been annoying at first but then I figured that all GTA missions go almost linear with no surprises in between. In essence, GTA is forgettable and CP is memorable despite all the stuff it lacks.
- ksec 5y ago>For anyone interested: Ignore the negative reviews. As I replied elsewhere, it is strange to see another echo chamber in action. The sales number seems to be doing fine. And reviews were extremely polarised.
- csomar 5y agoI think the negative reviews are warranted for gamers but not for software developers. The game is complex. It introduces tons of new stuff (like hacking, cyberware gear, scanning, brain dances, etc...) that makes it a programming challenge. The team did definitively over-extend themselves and failed to deliver a perfect? product but I don't see why this is being shunned here. They pushed the limits where it comes to Open World games and GTA has to up their game a LOT in the next release.
- bboozzoo 5y ago
- ksec 5y agoI still remember the enormous backlash on Cyberpunk 2077. And yet it turns out the game was selling exceptionally well. 18 million copies so far and may be soon 20 million. The only people not happy were those expecting it to be a 30 million IP. Of All the information I read, Graphics Asset and Design is by far the biggest spending. I dont understand why Game quality cant be better by giving more resources to Dev. What am I missing?
- traveler01 5y agoMe neither. Most recent triple A games are all filled with bugs. My guess is bad management, stressed out developers who work 10-12 hours per day while getting same payday.
- Leherenn 5y agoWell at some point you can't make a baby in 1 month with 9 women. Adding resources to the project, especially if done late in the cycle when it becomes apparent deadlines will be missed, is likely not to help much, and can even slow things done. I don't know their setup, so maybe they're just understaffed, but just adding resources without changing anything else rarely work, you just step on each other toes and communication becomes a huge overhead. Assets development is much more parallelisable on the other hand.
- IgorPartola 5y agoBut isn’t every patch to a game “game-changing”?
- AniseAbyss 5y agoPretty much every game changes completely with a year of patching and tweaking. I distinctly recall Dragon Age Inquisition patch notes and I pity the people who had to play that on release! That was the title that made me stop playing games in the release window. It's just not worth it.
- AniseAbyss 5y agoI'm always conflicted when developers patch their games. It's great for us patientgamers who refuse to play videogames on release but I wonder if it actually matters to the mainstream market. Games make their sales in the first few months of release.
- chilmers 5y agoThe problem with Cyberpunk and other similar titles is the disconnect between marketing requirements and the reality of developing such insanely complex software projects. If any software developer reading this was working on a similarly complex project — $100m budget, 200 strong team, etc. — and was asked a year or more in advance, to commit to an exact release deadline, a laundry list of features, a promise of zero major bugs, they would say it was impossible. They would say that the way to deliver such a project is through an agile and iterative process, without hard deadlines and with only gradual rollout of features to progressively larger numbers of users. But AAA games need to be an "event". They require a huge marketing campaign with a specific release date. They need a completed, polished product that overnight goes from being played by a relatively minuscule number of users to everyone. This is impossible, but the economic realities of the games industry means companies try it anyway, again and again, with predictable results. On the other hand, smaller, indie studios have created a much better model: early access. Players pay a reduced price for the chance to play and help shape incomplete versions of the game. The game is gradually expanded and refined, just as any game is nowadays post-official release, except this is an explicit part of the arrangement between players and developers. It's not a flawless approach, of course, but it's still a much saner way to create games. And hits like Hades prove that it doesn't mean you can still have a big, successful final release once you've got a finished product.
- spaceisballer 5y agoPersonally I’m not excited for huge title releases anymore. Plenty of early access games that I’m down for. Recently picked up Project Zomboid for $20. It needs some work on the performance side, but playing a zombie survival game with friends is very fun. We haven’t even bothered doing any modding or other changes.
- wongarsu 5y agoEarly Access is probably the most significant development in the video game industry. Complex titles like Factorio, Rimworld, Dwarf Fortress or Minecraft wouldn't be possible without it, both from a design perspective (continuous player feedback) and a financing perspective (derisking by getting early market validation). Before Minecraft popularized the only ways to get that kind of depth was in an MMO (which is more or less the same thing as a subscription model) or to a lesser degree in a game that iterated a lot by releasing sequels or extension packs (both of which are much slower to iterate).
- vmception 5y ago> Reworked throwing knives - knives are not lost after each throw, but automatically return to V's hands after a set cooldown time (dependent of knife rarity). It's also possible to pick up thrown knives, resetting the cooldown. Hmmm thats lame. Should get them a few points in the gaming experience though.
- vmception 5y agoSo is this the dedicated PS5 release or not?
- cassianoleal 5y agoWhy would there be a dedicated PS5 release? This includes the next-gen updates, for both PS5 and Xbox Series consoles but anything that's not console-specific also applies to PC.
- vmception 5y agobecause its one of CDPR’s many promises instead of doing a cross platform compromise version, doing a new-gen specific version many publications retain ongoing speculation of that I’m waiting for a resolution on that personally, sounds like it would be a better game
- Strom 5y agoThis is the dedicated PS5 release. As for why - it's because the PS4 can't run all the features in this patch.
- cassianoleal 5y agoThat's what I wasn't getting... This is the next-gen release, a lot of PS5-specific features. It's not exclusively for the PS5 though, but that wouldn't make any sense.
- Strom 5y agoYes it's the dedicated PS5 release. You need to uninstall the PS4 version from your PS5 and download the new PS5 version. Updating won't work, you'll still have the PS4 version.