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Dyson Sphere Program is a great Factorio-like that feels more optimistic and less dark. It’s still about harvesting every last resource though. On the other han
by MattRix 5y ago
Dyson Sphere Program is a great Factorio-like that feels more optimistic and less dark. It’s still about harvesting every last resource though. On the other hand there’s Terra Nil, where the goal is to clean up a destroyed landscape and then leave it without a trace. It’s more of a puzzle game than a factory game, but still worth playing: https://vfqd.itch.io/terra-nil https://vfqd.itch.io/terra-nil
- genewitch 5y agoI've been waiting for Terra Nil since August, i think. I'm always bummed out when i see someone playing a game for video, and it's "not available yet". It's almost as bad as games that have been in early access for over a year.
- bmn__ 5y agoWaiting for http://enwp.org/Miegakure http://enwp.org/Miegakure for 11 years and counting.
- fennecfoxen 5y agoFactory Town is my current go-to. Rise of Industry has its points, as does Voxel Tycoon, but Factory Town is cheery and fun and it brings back the Factorio-style logic networks (and be prepared to use them, as it takes away Factorio-style train-routing — though you gain tagging support.)
- and0 5y agoDSP is excellent. I beat it before Factorio, and liked it a lot more, but I then went back to Factorio to scratch the same itch and after beating it think it's a bit better. The modding support and multiplayer, especially, DSP is prettier, grander in scale, and also has a lot of niceties that come with being part of the second generation of the genre. Absolutely worth playing if you enjoy Factorio.
- mdemare 5y agoAnything for iOS?
- xondono 5y agoThere’s builderment, that is kind of a simple factorio but without creeps (or main character for that matter)
- bduerst 5y agoMindustry and Shapez IO (browser) are pretty good.
- BbzzbB 5y agoI had forgot about Mindustry... What have you done to me! Loved that game and wasted way too much time on it, will have to spend some more. Edit: Looks like it even got a fair few upgrades since! You can even code in game now.
- _aphw 5y agoOn the multiplayer side - Eco. An incredibly underrated game. You have a month of playtime to extract resources, develop your society, and be advanced enough to stop an asteroid. Leaving minimum impact is heavily encouraged, and it has the most sophisticated economic system I've seen in any computer game.
- deleted 5y ago[deleted]
- nohr 5y agoCan you play Eco with 2 people?
- kroltan 5y agoNot really, the game is really made for the "10s of people scale". But thanks to how it works, it doesn't need 10s of coordinated people, you can certainly just join some existing server with a friend and have an equally good time.
- bduerst 5y agoThis was my biggest annoyance with Eco. It really does take a community, which is disappointing because you can't scale it down to 1-4 players. Are there any mods for this?
- nja 5y agoThey've recently revamped it so you can adjust various levels (skill increase, cap, multipliers, etc) and make it possible to play with fewer. I've actually run a couple of single-player games, completely vanilla. Fun in a different sort of way.
- bduerst 5y ago>I've actually run a couple of single-player games, completely vanilla. I'll have to give it another go then. Do you have any recommended settings for this?
- bduerst 5y agoYep, currently playing through DSP myself, as a factorio veteran. DSP is a great successor, even more than Satisfactory. It's amazing how well the DSP devs have figured out how to scale from small factory plots to inter-planetary supply chains to galaxy-wide economies, all to build a mega project. The only thing that's really missing (and same with Satisfactory, IMO) is the punishment for expanding too far too fast, the way the bugs in Factorio operate. DSP is supposedly adding combat later though, so we'll see how it pans out.
- enraged_camel 5y agoI'd like a greater focus on externalities, honestly. Oxygen Not Included does that really well IMO. Almost every production process has inputs and outputs, and a lot of the outputs are waste that you need to figure out either how to utilize as input in another process, or to dispose of safely and in a scalable way so as to avoid negative repercussions. Waste isn't just in the form of products either. For example, one of the challenges that sneaks up on new players is that heat is also a type of waste, and if you don't take steps to manage it (for example, by insulating your power generators), it can wreck your colony.
- jeffrallen 5y agoSpeaking of that... When people talk about limitless cheap energy from fusion reactors in 30-50 years, I wonder about goal warning from water great from all that energy consumed and turned into waste heat radiated into Earth's atmosphere.
- sudosysgen 5y agoThat will be a problem in a few hundred years of our energy consumption continues growing at this rate; I've done the math on this website a year or two ago.
- kuschku 5y agoAt the rate our energy consumption is growing, even if we avoid climate change wrecking our society today, the heat waste of our energy production will start to eclipse the effects of climate change in only a few centuries, at most a millenium. Which isn’t that long of a time.