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The Invention of Battlezone (1982)
- antihero 5y agoObviously very different but Battlezone 98 absolutely blew my mind as a kid, I loved the way that your HUD would label stuff with boxes and dynamically moving lines. Always imagined that any sort of AR glasses that added metadata to the real world would work with that exact UI.
- hpcjoe 5y agoI'm guessing they (authors of battlezone) and the article aren't aware of BZFlag[1]. I started playing it in 1995 on SGI machines. I now play it on my laptop. This is definitely 3D, and the tanks can jump. [1] https://www.bzflag.org https://www.bzflag.org
- app4soft 5y agoBZFlag seems like has a 3D-mode of "Space Invaders".[0,img] [0] https://www.bzflag.org/media https://www.bzflag.org/media [img] https://www.bzflag.org/assets/images/media/screenshots/space_invaders_01.jpg https://www.bzflag.org/assets/images/media/screenshots/space...
- bitwize 5y agoAnd it was created by... the voice of Minmei?!
- bitwize 5y agobzflag is one of those timeless games, like nethack, xpilot, and even Doom now. People just keep playing and hacking them... for decades. Did you play Battalion back in the day?
- zxcvbn4038 5y agoNot to mention xmrid, xbill, and there was a graphical nethack clone called crossfire that I liked to play. I could never get Battalion to compile under Linux or AIX, but it’s been almost thirty years since I last tried.
- pvg 5y agoLooks like the article predates bzflag by over a decade, there's a little blurb in there that mentions it, different from the re-publication date near the title.
- hpcjoe 5y agoDerp ... I didn't look at the date at all. Thanks!
- jiveturkey 5y agoSure, at the time, the authors of battlezone wouldn't have been aware, since it predated BZFlag (and SGI) by 15 years. As did this article, written when battlezone was still current. IEEE has had this bad habit of recently republishing some old era articles as if they were current. I find it nostalgic but also disconcerting.
- teklaperry 5y agoIs there something we could do to make it less disconcerting? We hoped the bright box with the original publication date would cover that. (This year we're making an effort to identify articles in our paper archives that were contemporary (or 'ish) design stories at the time, that now have some historical meaning. Until this republication they didn't exist in digital form. Thoughts?
- jiveturkey 5y agoThe "bright box" disappears for me and I'm sure many others. It's just a callout and by default is visually ignored with my "ad reflex". Here's one obvious fix. First line of the article, italics: "Originally published x/y/zz".
- pvg 5y agoMaybe put the repost date and the original date/re-publication date closer together and/or in the same place? I think part of the confusion is people glance at where they expect the dateline to be and then miss the other bit because it looks like a quote or ad box.
- samplatt 5y ago>“I ended up losing three months of my life, spending every waking minute at Atari, coming home at 1 a.m., going in at 6 a.m. The game got done.” This seems to be a one-sentence summary of nearly every Atari story I've ever heard (outside the epic buried-ET-cartridges saga).
- zxcvbn4038 5y agoThere was another Atari game that had a similar fate that nobody talks about. There was a 3D shooter called “I, Robot” made in the early 80s - I only ever saw it once, in an arcade in Caesar’s Palace. It did not sell well and half the production run ended up being pushed off the side of a cargo ship, probably to recover production costs through insurance. MAME does emulate it.
- squigg 5y agoThere were lots of I, Robot cabinets in the UK. I loved it - was mindblowing! Was also ported to various home computers
- zxcvbn4038 5y agoI enjoyed playing it, the 3D graphics were pretty amazing for the era. I think it came out around the time the video game market imploded, so it could have been general panic inside Atari that triggered someone to dump it prematurely. Loading them onto a cargo ship and pushing them off the side seems really extreme.
- rbanffy 5y ago> outside the epic buried-ET-cartridges saga I'm sure developers also spent all their time working on it. Unlike Battlezone, unfortunately for them, the result was terrible.
- mysterydip 5y agoIt was very close to being amazing (for the time), unfortunately an aggressive release deadline meant showstopping bugs. Check out this article from someone who fixed it: http://www.neocomputer.org/projects/et/ http://www.neocomputer.org/projects/et/
- app4soft 5y agoRelated tweets.[0,1] [0] https://twitter.com/IEEESpectrum/status/1491774159671771136 https://twitter.com/IEEESpectrum/status/1491774159671771136 [1] https://twitter.com/johnmaeda/status/1491935162921369625 https://twitter.com/johnmaeda/status/1491935162921369625
- intrasight 5y agoSpend countless hours and quarters on Battlezone in 1980-81. Stopped playing video game after that, saying "I'll start again when I see one as interesting". I'm still waiting.
- jolmg 5y agoI had a lot of fun with Activision's Battlezone and especially Battlezone II. I hadn't realized they were inspired by an older game by Atari. They seem to differ in that Activision's games also include elements of the RTS and FPS genres (build your base, command your troops, walk and shoot first-person, get into battleships and drive them, etc.). They have a story mode too, if I remember right, and Battlezone II has a cheat to enter an editor for the level landscapes. https://en.wikipedia.org/wiki/Battlezone_(1998_video_game) https://en.wikipedia.org/wiki/Battlezone_(1998_video_game) https://en.wikipedia.org/wiki/Battlezone_II:_Combat_Commander https://en.wikipedia.org/wiki/Battlezone_II:_Combat_Commande...
- gatestone 5y agoGreat games! One of the pioneers of combining RTS and FPS, if not the first one?
- deleted 5y ago[deleted]
- georgeecollins 5y agoWe actually were almost at alpha with the first one before Activision decided to call it Battlezone. We were going to in "Next Generation" magazine and we realized we could be on the cover if we called it Battlezone. We also considered calling in River Raid but Battlezone fit better.
- justinlloyd 5y agoYou worked right across the way from me, in Action/Sim I think. I am trying to remember where you were in relation to my desk (Civ, then I82 at that time).
- tasty_freeze 5y agoI used to work with a guy who got his start at Atari, right out of Berkeley. He did the hardware design on Missile Command. Supporting what Ed Rotberg said in the article, he was a "make love not war" type. When you lose all the cities in Missile Command, the game ends with a big message "THE END". He would have liked to make a more overt message decrying the madness of nuclear weapons, so they settled on a subtle protest. "THE END" appears inside a stop sign octagon. [1] [1] https://youtu.be/6VNT_avd5j4?t=534 https://youtu.be/6VNT_avd5j4?t=534
- DerekL 5y agoThe title should have (1982), because that's when the article was first published.
- deleted 5y ago[deleted]
- unwind 5y agoOh? Completely missed that until I came here. I really enjoyed the strange aloofness (my interpretation, then) of this passage: If he had the game to do over again with today’s technology, Mr. Rotberg said, he would change it even more: instead of a monochrome display, a color vector display could be used, and newer microprocessors and cheaper memory could add realism and complexity. That text juxtaposed with the stark monochrome images of line-based vector graphics (no filled surfaces, of course) and my sense of what computer games look like today created a fun sense of ... I don't know. That the IEEE publication was very much removed from the real world in terms of games, or something. :) Learning that the text is 40 years old explains that, obviously.
- deleted 5y ago[deleted]
- cable2600 5y agoMy father played Battlezone and Red Barron. They had realistic controls and vector drawn images. It was fun.
- mftb 5y agoFor whatever reason Red Baron was much harder to find. We went on a late night bike quest to play the only one nearby, which was in an arcade under a pier. We could see the relation to Battlezone, but I wouldn't understand that they shared much of the same HW til years later.
- ourmandave 5y agoI only ever saw a Red Baron in the arcade at the Circus Circus casino on a family vacation. I wasn't old enough to gamble so spent all my money it instead.
- mftb 5y agolol, Circus Circus really had a lot of hard to find games, around that time. I too once spent an entire family vacation in there, playing Crazy Climber (another game with dual joysticks).
- jker 5y agoThe game itself was pretty good, but what really made it a gem of the arcade was the physical experience of it. You had to look through a tank-style periscope, inside a dark cowl formed by the game's cabinet. Once you took the controls and pressed your face into the viewfinder, you were transported into another world. The game also had deep, rumbling bass that you'd feel in your chest, ratcheting up the sense of urgency and danger. It was a masterpiece of emotional scenery; most VR games I play today don't achieve what Battlezone did in that regard.
- mftb 5y agoIndeed! It also had two independent joysticks. One for the left tread, and one for the right. One joystick forward, the other back allowed you to turn in place, like an actual tank. My twelve-year old brain was fully immersed.
- drzaiusapelord 5y agoThis is I think the second piece I've read about Atari that mentions how much cheaper ram was just a short time later. I think during the development of the 2600, ram prices dropped an incredible amount but the design was set and plans on a new gen system were seen as way too forward thinking. At the time, the idea was this was a set appliance like a tv or radio, at least early on, that could last a decade or even decades and the idea that it should be regularly replaced as technology advances was something that industry hadn't fully grasped. So to me, its tragic the home console market got so hot before ram got affordable because it was a limitation in game design. I wonder what the 2600 would have look like delayed a year or two and taken into account cheaper ram and other components. I imagine it could have had Colecovision-level graphics, which would have been a huge step up. Currently, its hard to view those old 2600 games as anything but overly simplistic and kinda ugly. Battlezone with more ram would have been something else too, instead of just a dumb tank shooter. Three years later the Star Wars vector game was released and the difference between the two is like night and day. One feels like a technology demo and the other like a full-fledged video game.
- nullify88 5y agoThe first real game I fell in love with was the Activision & Pandemic remakes of Battlezone in to a FPS / RTS hybrid. I recall the introvideo had a little nod to the original battlezone.
- simonjgreen 5y agoThat was a brilliant and underrated game imo. I sunk days in to that game. It had a reasonably high learning curve compared to the other FPS or RTS games of the time, but when you could see beyond that wall it was brilliant. I only ever wished it could be bigger! C&C Renegade was _similar_.
- abrookewood 5y agoI loved that game as well .. .such an interesting mix of FPS & RTS. Looks like a remastered version was released on Steam: https://store.steampowered.com/app/624970/Battlezone_Combat_Commander/ https://store.steampowered.com/app/624970/Battlezone_Combat_...