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The average cheater is most certainly not investing in thousands of dollars of hardware to run intense AI models on a second high power machine. These are mostl
by PragmaticPulp 5y ago
The average cheater is most certainly not investing in thousands of dollars of hardware to run intense AI models on a second high power machine. These are mostly theoretical hacks.
The average cheater is paying $10-50 for cheat software. You may not like the anti-cheat software, but it works against the most common cheats.
I think they could have an opt-out league that doesn’t require anti-cheat but remains separate. You might be one of the few non-cheaters in there, but at least it would be an option.
- busterarm 5y agoNo, not even. Your average cheater these days are C and D tier streamers who feel a pressure to perform and have a budget. And it's far easier to do this than you think. They keep getting caught out doing this type of cheat specifically. They're buying trained models from people who have the fancy hardware.
- wizzwizz4 5y agoYou don't need thousands of dollars of hardware. You need one (1) Raspberry Pi 4, plus an HDMI capture card and a Raspberry Pi Zero to act as fake mouse/keyboard. You can totally do that for $50. (Probably less if you use an Arduino clone instead of a Raspberry Pi Zero.) Heuristic software works against the most common cheats. Standard anti-piracy tricks work against the most common cheats. Kernel-level anticheat is only useful against a very specific kind of high-end cheat, and if you're going that far, you might as well use an undefeatable hardware cheat.
- jowsie 5y agoYou're still talking about a bunch of work and effort. The people aimbotting in CSGO aren't doing it because they love hard work and a challenge.
- vintermann 5y agoThe people they do buy cheats from do the work and effort. They don't seem especially bothered by kernel-level anti cheat stuff. It keeps them in business, since they get less quick home-brewed competition.
- PixelOfDeath 5y agoAnd just consider how much money flows for "micro" transactions. There is plenty of "players" willing to pay money for hardware cheats. My observation is that competitive online gaming is over. It's just a cesspool of cheaters now.
- willis936 5y agoIt boils down to a risk assessment. The fact is people interested in cheating continue to escalate the norm. That's the arms race. Meanwhile we are letting shady companies illegally spy on users [0] and mine crypto [1], for what? What is the gain? What is the value proposition of kernel-level drivers in the anti-cheat application? What's more, the average gamer doesn't know anything about computers. How can they be expected to make an informed decision about whether or not they should buy a game with kernel-level anticheat if they don't know what that means? Even worse, there is no legal requirement that a game's marketing material say anything about its anti-cheat implementation. These aren't tin-foil hat concerns, these are the enablers of real scandals that have happened and are happening. 0. https://www.wired.com/story/kernel-anti-cheat-online-gaming-vulnerabilities https://www.wired.com/story/kernel-anti-cheat-online-gaming-... 1. https://play.esea.net/forums/492152 https://play.esea.net/forums/492152
- account42 5y agoLet's not forget that a large need for anti-cheat comes from focus on centralized matchmaking overr community-hosted and community-moderated servers that were more common before the game industry's focus on monetizing their games to the last bit.
- breakfastduck 5y agoSo you're arguing that all these attempts greatly raise the skill ceiling / investment cost to cheat. Sounds like it works, then.
- wizzwizz4 5y ago“Did you do it?” “Yes.” “What did it cost?”
- notriddle 5y agoHeuristic anti-cheat works about as well as heuristic anti-spam. It might actually catch more legit players than cheaters, due to the false positive paradox[1]. [1]: https://en.wikipedia.org/wiki/Base_rate_fallacy https://en.wikipedia.org/wiki/Base_rate_fallacy
- yccs27 5y agoThe big issue is not the existence of cheating, but the scale of the problem. A software hack is infinitely scalable, a hardware setup is not. Some cheat dev only needs to develop that "high-end software cheat" once and can sell it millions of times around the world, with super easy distribution over the internet. A setup with hardware video capture costs $50-$200 for every single user for hardware alone, and needs at least a bit of computer knowledge to set up.
- deleted 5y ago[deleted]
- krageon 5y ago> it works against the most common cheats. Emphatically, it does not. Writing exploits and mitigating them is an arms race, and it is always easier to exploit than it is to defend. The entire reason for such software being sold is after all that it works, even when it is the bad/easy fundamentally detectable kind that runs inside the same OS as the game.