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Kotlin multiplattorm doesn't do iOS UI, only some business logic sharing using kotlin compiled to native. The UI layer still needs to be in Swift
by udbhavs 5y ago
Kotlin multiplattorm doesn't do iOS UI, only some business logic sharing using kotlin compiled to native. The UI layer still needs to be in Swift
- amelius 5y agoThere are so many different languages, that we stopped making any progress!
- nu11ptr 5y agoI agree with this, and yet, I love these new languages (esp. Rust) so I'd hate to halt progress. Instead, what I think we need is a solid cross platform native UI library targeting C (libui would be a candidate - before it lost momentum). It would then be a reasonable amount of work to create multi-language bindings. Instead we have things like wxWidgets/Qt that are a pain to create bindings for since it is written in C++. As proof this would accelerate things, notice how many languages have GTK bindings (C based).
- frou_dh 5y agolibui, even if it was properly maintained, would still only be suitable for toy applications. As a user, I don't want to use toy applications. So hats off to those who do things properly and use the real platform frameworks.