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I used to play team fortress 2. In TF2 whenever you hit an enemy a bell is rung. I remember laying in bed one night and all I could hear was that bell ringing a
by copperwater69 5y ago
I used to play team fortress 2. In TF2 whenever you hit an enemy a bell is rung.
I remember laying in bed one night and all I could hear was that bell ringing and I felt like one of pavlovs dogs.
- dawnerd 5y agoI believe thats an option to disable, but it's just too helpful to not have.
- Fernicia 5y agoUnless they've changed it, the default is that it's off.
- BiteCode_dev 5y agoWhen I was a kid, I played bomberman too much with some friends one summer. Going to sleep, I had the levels blinking through my eyes for 20 minutes before my mind could finally find some rest.
- jwdunne 5y agoHappened to me with both Bejewelled and Candy Crush. I went to sleep with jewels and candies moving around and matching up. That’s where I drew the line.
- lurker619 5y agoHappened to me with FIFA in college. I could see balls passing and common patterns of crosses/attacks/corners playing on the back of my eyelids. I realized I had drilled the football patterns into my neurons.
- PebblesRox 5y agoThis has happened to me with Roller Coaster Tycoon (laying out the paths in particular), and for a non-digital example, jigsaw puzzles. I also have Minecraft dreams if I've been playing a lot.
- X6S1x6Okd1st 5y agoThat's not really considered a dark pattern, seems like an auditory "tetris effect"
- TulliusCicero 5y agoIf this is considered a dark pattern, you could consider almost anything that makes a game enjoyable to be a dark pattern. Because, y'know, a really enjoyable game might make you think about it at other times! You might even feel like going back to the game and playing it, because you enjoy it so much! "Wow, the controls in this game are really tight, it feels amazing to play...nice try, Miyamoto, you won't get me this time!" *chucks Switch out the window*
- nouveaux 5y agoI think there is a more genuine take. The bell is not what makes TF2 enjoyable. The fact that GP is thinking about the bell instead of his game session brings into question whether or not it's a dark pattern.
- TulliusCicero 5y agoHard disagree. I mean, it's only one tiny part of the game, but sound design is a big part of what makes weapons feel 'chunky' or powerful or satisfying, and it sounds like this is similar. With the other part being that the distinct sound is useful from a gameplay transparency perspective, it means players are very aware when their shots land or not. I played a lot of Overwatch for a while, and it had some similar sound design IIRC.
- nouveaux 5y agoI agree that sounds and details play an important part of the game and there are sounds that are quite famous (Mario). I am merely saying that it not u reasonable to be question whether or not sounds can be a dark pattern. I didn't draw any conclusions myself.
- TulliusCicero 5y ago> I didn't draw any conclusions myself. Yes, you did: > The bell is not what makes TF2 enjoyable. But yeah I otherwise agree.
- iaml 5y agoBlizzard one-upped them by playing a reversed and tweaked sound of opening a beer on hitting the enemy.