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The 'metaverse' in terms that there will absolutely be a VR cyber/world/land/facebook/sims2/second life experience. Will it be what FB wants it to be (they wan
by ProAm 5y ago
The 'metaverse' in terms that there will absolutely be a VR cyber/world/land/facebook/sims2/second life experience. Will it be what FB wants it to be (they want to cash in), probably not but this is 100% coming. Looks at every immersive games (WOW, Second Life, etc...) in the past, even if its just that it will be hugely lucrative and successful.
- Victerius 5y agoWe already have video games for that.
- ProAm 5y agoMetaverse is like a video game with WAY more money and reach.
- spywaregorilla 5y agoEh, not really. Video game design is hard. You won't succeed trying to make social media into a video game. People like to point to things like Ready Player One, but honestly both the book and the movie's depiction of the game were stupid. They would not work. That's not how games work.
- ipaddr 5y ago"You won't succeed trying to make social media into a video game" The comment that tells me facebook is on to something.
- spywaregorilla 5y agoshrug. Let's check back in 5 years.
- riskneutral 5y ago> Metaverse is like a video game with WAY more money and reach. Metaverse is like a video game, except every time you play you are forced to have an awkward family and high school reunion (both at the same time).
- ramoz 5y agoDoes Facebook really have the infrastructure in place to host the metaverse? Are they buying up the best gaming firms, have extensive enterprise architecture experience? Look at Microsoft. My bet is on big enterprise/cloud tech + video game companies.
- ProAm 5y agoNo they don't. At all. That is why I related it to people selling real estate on the Moon when moon landings were yet feasible. They are clearing trying to associate the brand Metaverse with Facebook right now, and hoping they can fill in the backend when they (possibly) have the capability to. They are trying to steal brand recognition for vaporware right now. Playing the long game.
- ramoz 5y agoThat makes sense/get your arguments now. Had similar thoughts.
- riskneutral 5y agoAnother analogy would be the infamous Segway marketing failure. Here [1] is an article from 2015, drawing an analogy between the Segway failure and a different failed VR project (Google Glass). [1] https://www.wired.com/2015/01/well-didnt-work-segway-technological-marvel-bad-doesnt-make-sense/ https://www.wired.com/2015/01/well-didnt-work-segway-technol...
- ahartmetz 5y agoIt seems like they also don't have users' trust, which is well deserved. And like a person standing in your bedroom IRL feels more invasive than online tracking, user tracking in VR will feel more invasive than on a website.
- bcrosby95 5y agoAnecdotally, of my ~5 game programming friends, all with 15+ years experience, 4 did a stint at Facebook. But all 4 left pretty quickly. They all described the experience as good for their bank account but bad for their mental health. That's saying a lot coming from game devs.
- spywaregorilla 5y agoI can name plenty of immersive games that were bombs.